Swisher

USA
FACEIT verified 55 matches tracked
Last updated:

How does Swisher play?

Rating 1.15 (from 6 matches) K/R 0.89 ADR 94.2 from 55 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.21 ConsistencyShare of matches with a rating of 0.90 or higher. 83%
Rating from 6 of 55 matches
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 3,500+ ELO average. More damage per round than the level 10 · 3,500+ ELO average. Rarely on the AWP.
EntryDamageRifler
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (1 matches).

3,500+ ELO

Compared with 1,040 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 18% no comparison
Opening duels won 50% no comparison

Clutch

Last one alive
Clutch kills per match 0.0 no comparison

Weapons and aim

Average
Where do the kills come from?

1.39 K/D and so well above the average (1.11).

Headshot rate 53%+1 pp · Ø 52% better than 42%
AWP share of kills 0% no comparison
K/D 1.39+0.28 · Ø 1.11 better than 93%
Pistol kills per match 2.2
Knife kills 1 in 55 matches

Impact

Strength
Damage and big rounds

3.4 MVPs per match and so well above the average (2.6).

2K rounds 29.4% no comparison
3K rounds 5.9% no comparison
MVPs per match 3.4+0.8 · Ø 2.6 better than 97%
4Ks and aces 0x 4K, 0 aces in 1 match

Utility and deaths

Strength
Nades, flashes and deaths

Died in 64% of rounds and so well below the average (70%). Lower is better.

Utility hit rate 43% no comparison
Utility damage per round 3.5 no comparison
Enemies flashed per round 0.24 no comparison
Deaths per round 64%−6 pp · Ø 70% better than 92%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
Whether Swisher is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 1 matches from the last 3 months and 39 before.

Kills per round (K/R)

1.00
JanFebMarAprMayJunJulAugSepOct

Best month: April 2026 with 1.00.

Patterns

From the last 55 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.54 · Cache
  2. Most kills in a match: 42 · Inferno
  3. Longest win streak: 7 wins in a row · Inferno

Maps in detail

from the last 55 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 216
81% better than 99%
0.80 right on the average
87.9 better than 59%
-
-
-
Mirage15
67% better than 83%
0.99 better than 98%
96.6 better than 90%
-
-
-
Anubis11
73% -
0.91 -
99.7 -
0.96-
50% of 4 duels -
100% of 1 situations -
Ancient7
71% -
0.86 -
96.4 -
1.16-
88% of 8 duels -
-
Cache3
67% -
0.75 -
79.9 -
1.21-
57% of 14 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Swisher plays

Across 55 matches Swisher averages K/R 0.89 and ADR 94.2; the rating across the 6 rated matches is 1.15. Biggest strength: K/D at 1.39, better than 93% of level 10 · 3,500+ ELO players. Averages 19.4 kills per match with 53% headshots. The strongest map is Dust 2 with a 81% win rate in 16 matches.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.