Swelfers

Sweden
On FACEIT since 2013 91 matches tracked
Last updated:

How does Swelfers play?

Rating 1.11 K/R 0.79 ADR 82.1 from 91 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 82%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 91 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 26% good 1.10 to 1.29 18% normal 0.90 to 1.09 27% weak 0.75 to 0.89 9% very weak below 0.75 16%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Clutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (81 matches).

2,001-2,249 ELO

Compared with 1,723 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 58%+8 pp · Ø 50% better than 93%

Clutch

Strength
Last one alive

27% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 70%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 83%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

1.14 K/D and so clearly above the average (1.00).

Headshot rate 53%+4 pp · Ø 49% better than 70%
AWP share of kills 15%+5 pp · Ø 10% better than 74%
K/D 1.14+0.14 · Ø 1.00 better than 85%
Pistol kills per match 3.2
Knife kills 2 in 91 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.3% of rounds and so well above the average (13.1%).

2K rounds 15.3%+2.2 pp · Ø 13.1% better than 90%
3K rounds 4.4%+0.5 pp · Ø 3.9% better than 65%
MVPs per match 2.6+0.3 · Ø 2.3 better than 80%
4Ks and aces 13x 4K, 4 aces in 81 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 31%−5 pp · Ø 36% better than 22%
Utility damage per round 3.4−0.8 · Ø 4.2 better than 29%
Enemies flashed per round 0.24−0.04 · Ø 0.28 better than 38%
Deaths per round 69%−3 pp · Ø 72% better than 81%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether Swelfers is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 91 matches, all from the last 3 months.

Kills per round (K/R)

0.85
AugSepOct

Patterns

From the last 91 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day +24 ELO
23 matches · 39% win rate

Swelfers loses the most ELO in match 2 of the day: +24 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Ancient
  2. Highest rating in a match: 2.21 · Cache
  3. Longest win streak: 4 wins in a row · Cache

Maps in detail

from the last 91 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage18
50% better than 46%
0.86 better than 93%
88.5 better than 83%
1.21 better than 93%
59% of 70 duels better than 89%
22% of 9 situations better than 13%
Cache16
50% -
0.75 -
79.4 -
1.06-
56% of 78 duels -
67% of 9 situations -
Anubis14
50% -
0.86 -
86.4 -
1.27-
70% of 30 duels -
40% of 10 situations -
Dust 213
38% -
0.78 -
79.5 -
1.06-
55% of 71 duels -
42% of 12 situations -
Ancient10
60% -
0.79 -
77.1 -
1.11-
68% of 28 duels -
57% of 7 situations -
Nuke9
22% -
0.69 -
79.0 -
0.91-
55% of 29 duels -
43% of 7 situations -
Inferno8
50% -
0.77 -
80.4 -
1.09-
63% of 24 duels -
17% of 6 situations -
Vertigo3
33% -
0.79 -
83.3 -
1.04-
44% of 16 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Swelfers plays

Across 91 matches Swelfers averages K/R 0.79, ADR 82.1 and a rating of 1.11. Biggest strength: Opening duels won at 58%, better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 31%, better than only 22% of level 10 · 2,001-2,249 ELO players. Averages 17.5 kills per match with 53% headshots. The strongest map is Ancient with a 60% win rate in 10 matches. In 43 of 91 matches the rating was 1.10 or higher (47%), in 23 it was below 0.90. In 81 matches with detailed stats: 13 4Ks and 4 aces. Swelfers loses the most ELO in match 2 of the day (+24 ELO, win rate 39%). Things go best in match 1 of the day (+25 ELO, win rate 54%). Match no. 1 of the day goes best: 54% win rate, +25 ELO. Last 30 days: 1 matches, win rate 0%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.