Svyato1

Russia
20 matches tracked 11 matches in 30 days
ELO
2,009
Rank EU
#231,616 #49,568 in RU
Last updated:

How does Svyato1 play?

Rating 1.09 K/R 0.80 ADR 88.7 from 20 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72% on level 10
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 20 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 25% good 1.10 to 1.29 25% normal 0.90 to 1.09 30% weak 0.75 to 0.89 5% very weak below 0.75 15%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 average. More 4Ks and aces per 100 rounds than the level 10 average. More damage per round than the level 10 average.
ClutcherMulti-killsDamage
better than most on level 10 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (12 matches).

Compared with 2,158 players on level 10, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 9% no comparison
Opening duels won 59% no comparison

Clutch

Last one alive
Clutch 1v1 won 70% no comparison
Clutch 1v2 won 11% no comparison
Clutch kills per match 2.1 no comparison

Weapons and aim

Average
Where do the kills come from?

40 of 100 kills by Svyato1 are headshots. 11 percentage points below the level 10 average (51%).

Headshot rate 40%−11 pp better than 6%
AWP share of kills 3% no comparison
K/D 1.08+0.04 better than 64%
Pistol kills per match 3.5

Impact

Weakness
Damage and big rounds

Averages 2.1 round MVPs per match. 0.3 below the level 10 average (2.4).

2K rounds 13.7% no comparison
3K rounds 5.2% no comparison
MVPs per match 2.1−0.3 better than 24%
4Ks and aces 3x 4K, 0 aces in 12 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Svyato1 dies in 74 of 100 rounds. 3 percentage points above the level 10 average (71%). Lower is better.

Utility hit rate 35% no comparison
Utility damage per round 5.8 no comparison
Enemies flashed per round 0.16 no comparison
Deaths per round 74%+3 pp better than 19%

Progress

One value per month, dashed line is the level 10 average
Whether Svyato1 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 12 matches from the last 3 months and 8 before.

Kills per round (K/R)

0.82
JulAugSepOct

Patterns

Soon this shows where Svyato1 loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Dust 2 with 7 of 20.

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.58 · Dust 2
  2. Longest win streak: 4 wins in a row · Dust 2
  3. Most kills in a match: 24 · Dust 2

Maps in detail

from the last 20 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 27
57% -
0.87 -
94.1 -
1.20-
63% of 30 duels -
57% of 7 situations -
Ancient6
83% -
0.83 -
97.5 -
1.10-
61% of 23 duels -
0% of 3 situations -
Anubis3
33% -
0.83 -
84.1 -
1.17-
46% of 13 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Svyato1 plays

Across 20 matches Svyato1 averages K/R 0.80, ADR 88.7 and a rating of 1.09. Biggest strength: Damage per round (ADR) at 88.7, better than 87% of level 10 players. Most room to improve: Headshot rate at 40%, better than only 6% of level 10 players. Averages 17.0 kills per match with 40% headshots. In 10 of 20 matches the rating was 1.10 or higher (50%), in 4 it was below 0.90. In 12 matches with detailed stats: 3 4Ks and 0 aces. Last 30 days: 11 matches, win rate 55%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.