Svissy

Denmark
54 matches tracked 34 matches in 30 days
Last updated:

How does Svissy play?

Rating 0.83 K/R 0.60 ADR 68.7 from 54 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 8%
0.83
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 43%
Rating distribution from 54 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 6% good 1.10 to 1.29 11% normal 0.90 to 1.09 26% weak 0.75 to 0.89 19% very weak below 0.75 39%
better than most on level 4 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (34 matches).

Level 4

Compared with 684 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

41% of opening duels won and so well below the average (49%).

Rounds with first kill 10%+1 pp · Ø 9% better than 58%
Opening duels won 41%−8 pp · Ø 49% better than 5%

Clutch

Weakness
Last one alive

20% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 20%−18 pp · Ø 38% better than 2%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 17%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 27%

Weapons and aim

Weakness
Where do the kills come from?

0.81 K/D and so clearly below the average (0.94).

Headshot rate 37%−6 pp · Ø 43% better than 22%
AWP share of kills 16%+5 pp · Ø 11% better than 74%
K/D 0.81−0.13 · Ø 0.94 better than 8%
Pistol kills per match 1.8
Knife kills 1 in 54 matches

Impact

Weakness
Damage and big rounds

1.5 MVPs per match and so well below the average (2.1).

2K rounds 12.5%0.0 pp · Ø 12.5% right on the average
3K rounds 2.2%−1.3 pp · Ø 3.5% better than 4%
MVPs per match 1.5−0.6 · Ø 2.1 better than 4%
4Ks and aces 2x 4K, 0 aces in 34 matches

Utility and deaths

Average
Nades, flashes and deaths

0.03 enemies flashed per round and so well below the average (0.23).

Utility hit rate 36%+1 pp · Ø 35% better than 64%
Utility damage per round 4.2+0.3 · Ø 3.9 better than 63%
Enemies flashed per round 0.03−0.20 · Ø 0.23 better than 2%
Deaths per round 75%+2 pp · Ø 73% better than 38%

Progress

One value per month, dashed line is the level 4 average
▲ Improved
K/R +0.04, Headshots +14 pp
= Stayed the same
Rating at 0.83, ADR at 68.7
▼ Got worse
Win rate −17 pp

Sep to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.63
MayJunJulAugSepOct

Best month: June 2026 with 0.65. Last 3 months: 0.62 (at the start 0.58). Clearly below the average (0.69).

Patterns

From the last 54 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 22 · Anubis
  2. Longest win streak: 5 wins in a row · Ancient
  3. Highest rating in a match: 1.55 · Ancient

Maps in detail

from the last 54 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 214
43% -
0.64 -
72.3 -
0.88-
48% of 69 duels -
17% of 6 situations -
Mirage12
25% -
0.56 -
65.6 -
0.76-
47% of 68 duels -
18% of 11 situations -
Inferno8
50% -
0.62 -
67.1 -
0.87-
35% of 46 duels -
0% of 3 situations -
Ancient7
71% -
0.56 -
65.6 -
0.81-
48% of 27 duels -
0% of 3 situations -
Anubis5
20% -
0.62 -
72.0 -
0.75-
41% of 17 duels -
67% of 3 situations -
Cache5
60% -
0.62 -
69.2 -
0.87-
47% of 19 duels -
-
Nuke3
67% -
0.63 -
70.1 -
0.92-
60% of 10 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Svissy plays

Across 54 matches Svissy averages K/R 0.60, ADR 68.7 and a rating of 0.83. Most room to improve: Clutch 1v1 won at 20%, better than only 2% of level 4 players. Averages 12.4 kills per match with 37% headshots. The strongest map is Dust 2 with a 43% win rate in 14 matches. In 9 of 54 matches the rating was 1.10 or higher (17%), in 31 it was below 0.90. In 34 matches with detailed stats: 2 4Ks and 0 aces. Best month by rating: June 2026 at 0.94. Improved over the last three months: K/R +0.04, Headshots +14 pp. Got weaker: Win rate −17 pp. Unchanged in recent months: Rating at 0.83, ADR at 68.7. Last 30 days: 34 matches, win rate 38%, net ELO −42.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.