Sviatik_bill

Ukraine
61 matches tracked
Last updated:

How does Sviatik_bill play?

Rating 0.89 K/R 0.67 ADR 77.0 from 61 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 20%
0.89
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 43%
Rating distribution from 61 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 8% good 1.10 to 1.29 13% normal 0.90 to 1.09 18% weak 0.75 to 0.89 16% very weak below 0.75 41%
better than most on level 4 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (52 matches).

Level 4

Compared with 718 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so right on the average (10%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 48%−1 pp · Ø 49% better than 45%

Clutch

Weakness
Last one alive

24% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 24%−14 pp · Ø 38% better than 3%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 64%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 11%

Weapons and aim

Average
Where do the kills come from?

36% headshots and so well below the average (43%).

Headshot rate 36%−7 pp · Ø 43% better than 17%
AWP share of kills 16%+5 pp · Ø 11% better than 73%
K/D 0.87−0.08 · Ø 0.95 better than 21%
Pistol kills per match 1.6

Impact

Average
Damage and big rounds

1.9 MVPs per match and so clearly below the average (2.1).

2K rounds 12.4%−0.2 pp · Ø 12.6% better than 48%
3K rounds 3.5%0.0 pp · Ø 3.5% right on the average
MVPs per match 1.9−0.2 · Ø 2.1 better than 33%
4Ks and aces 7x 4K, 0 aces in 52 matches

Utility and deaths

Average
Nades, flashes and deaths

41% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 41%+7 pp · Ø 34% better than 89%
Utility damage per round 4.9+1.2 · Ø 3.7 better than 76%
Enemies flashed per round 0.22−0.01 · Ø 0.23 better than 48%
Deaths per round 77%+4 pp · Ø 73% better than 15%

Progress

One value per month, dashed line is the level 4 average
Whether Sviatik_bill is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 56 matches from the last 3 months and 5 before.

Kills per round (K/R)

0.69
JulAugSepOct

Patterns

From the last 61 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Dust 2
  2. Highest rating in a match: 2.25 · Ancient
  3. Longest win streak: 3 wins in a row · Dust 2

Maps in detail

from the last 61 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 225
48% right on the average
0.62 better than 15%
73.5 better than 29%
0.86 better than 15%
47% of 105 duels better than 39%
18% of 11 situations better than 10%
Mirage15
40% better than 19%
0.63 better than 20%
75.3 better than 38%
0.81 better than 8%
41% of 81 duels better than 13%
14% of 7 situations better than 6%
Anubis12
33% -
0.75 -
81.5 -
0.97-
49% of 63 duels -
75% of 4 situations -
Ancient8
50% -
0.77 -
85.3 -
1.03-
54% of 41 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Sviatik_bill plays

Across 61 matches Sviatik_bill averages K/R 0.67, ADR 77.0 and a rating of 0.89. Biggest strength: Utility hit rate at 41%, better than 89% of level 4 players. Most room to improve: Clutch 1v1 won at 24%, better than only 3% of level 4 players. Averages 14.6 kills per match with 36% headshots. The strongest map is Dust 2 with a 48% win rate in 25 matches. In 15 of 61 matches the rating was 1.10 or higher (25%), in 35 it was below 0.90. In 52 matches with detailed stats: 7 4Ks and 0 aces.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.