Suppress

USA
117 matches tracked 35 matches in 30 days
ELO ▲ 82
2,009
30-day peak: 2,068
Rank NA ▼ 946 places
#7,511 #3,339 in US
30 days · before #6,565 · best #6,565
Last updated:

How does Suppress play?

Rating 0.96 (from 35 matches) K/R 0.65 ADR 68.4 from 111 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 19% on level 10
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with at least a normal rating (0.90 and up). 63%
Rating spread from 35 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 20% good 1.10 to 1.29 9% normal 0.90 to 1.09 34% weak 0.75 to 0.89 6% very weak below 0.75 31%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 midfield weaker than most

Opening

Weakness
The first duels of the round
Rounds with first kill 7%−4 pp better than 7%
Opening duels won 44%−7 pp better than 6%

Clutch

Average
Last one alive
Clutch 1v1 won 54%+15 pp better than 98%
Clutch 1v2 won 21%0 pp level
Clutch kills per match 1.4−0.2 better than 30%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 55%+4 pp better than 75%
AWP share of kills 1%−10 pp better than 6%
K/D 0.95−0.08 better than 19%
Pistol kills per match 2.0
Knife kills 4 in 111 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 11.2%−2.1 pp better than 6%
Rounds with 3K 2.9%−1.2 pp better than 6%
MVPs per match 2.0−0.3 better than 15%
4Ks and aces 9x 4K, 0 aces in 111 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 40%+5 pp better than 83%
Utility damage per round 2.8−1.3 better than 17%
Enemies flashed per round 0.22−0.08 better than 29%
Rounds with a death 68%−3 pp better than 85%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.60
MayJunJulAugSepOct

Best month: September 2026 with 0.66.

Patterns

From the last 111 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.64 · Mirage
  2. Longest win streak: 6 wins in a row · Inferno
  3. Most kills in a match: 27 · Inferno

Maps in detail

from the last 111 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno29
59% better than 61%
0.68 better than 19%
70.0 better than 7%
1.12-
44% of 73 duels better than 11%
53% of 15 situations better than 80%
Mirage19
63% better than 86%
0.62 better than 5%
65.4 better than 1%
0.93-
46% of 61 duels better than 21%
38% of 8 situations level
Ancient17
53% level
0.64 better than 6%
66.1 better than 1%
0.81-
32% of 60 duels better than 1%
47% of 15 situations better than 77%
Dust 217
53% better than 54%
0.59 better than 2%
64.2 better than 1%
0.92-
43% of 51 duels better than 12%
67% of 9 situations better than 97%
Anubis16
63% better than 84%
0.66 better than 13%
69.4 better than 4%
0.94-
46% of 78 duels better than 20%
44% of 9 situations better than 66%
Cache8
63% -
0.80 -
82.0 -
1.02-
61% of 31 duels -
100% of 2 situations -
Nuke4
50% -
0.67 -
72.8 -
1.30-
22% of 9 duels -
67% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Suppress plays

Across 111 matches Suppress averages K/R 0.65 and ADR 68.4; the rating across the 35 rated matches is 0.96. Biggest strength: Clutch 1v1 won at 54%. That is better than 98% of players on level 10. Most room to improve: Damage per round (ADR) at 68.4. That is better than only 1% of players on level 10. On average 14.1 kills per match, 55% of them headshots. The strongest map is Anubis with a 63% win rate in 16 matches. In 10 of 35 matches the rating was 1.10 or higher (29%), in 13 it was below 0.90. In 111 matches with detailed stats: 9 4Ks and 0 aces. Best month by rating: September 2026 at 0.97. Things go best on Inferno (+42 ELO, win rate 59%). Last 30 days: 35 matches, win rate 63%, ELO balance −13.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.