SupaSayajin

Ukraine
58 matches tracked 17 matches in 30 days
Last updated:

How does SupaSayajin play?

Rating 1.11 (from 17 matches) K/R 0.81 ADR 88.8 from 58 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with at least a normal rating (0.90 and up). 65%
Rating spread from 17 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 35% good 1.10 to 1.29 6% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 18%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 6 average. More 4Ks and aces per 100 rounds than the level 6 average. More damage per round than the level 6 average.
ClutcherMulti-killsDamage
better than most on level 6 midfield weaker than most

Opening

Average
The first duels of the round
Rounds with first kill 9%−1 pp better than 35%
Opening duels won 62%+12 pp better than 99%

Clutch

Strength
Last one alive
Clutch 1v1 won 45%+6 pp better than 84%
Clutch 1v2 won 26%+4 pp better than 79%
Clutch kills per match 2.5+0.8 better than 97%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 41%−4 pp better than 29%
AWP share of kills 3%−8 pp better than 19%
K/D 1.20+0.22 better than 98%
Pistol kills per match 2.4
Knife kills 1 in 58 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 14.0%+1.1 pp better than 77%
Rounds with 3K 4.7%+0.9 pp better than 86%
MVPs per match 2.5+0.3 better than 86%
4Ks and aces 16x 4K, 1 ace in 58 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 34%−1 pp better than 47%
Utility damage per round 4.9+0.8 better than 71%
Enemies flashed per round 0.25−0.01 better than 48%
Rounds with a death 68%−5 pp better than 94%

Progress

One value per month, dashed line is the Level 6 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: September 2026 with 0.84.

Patterns

From the last 58 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −22 ELO
21 matches · 33% wins

SupaSayajin loses the most ELO on Mirage: −22 ELO, 33% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 48 · Nuke
  2. Highest rating in a match: 1.74 · Dust 2
  3. Longest win streak: 6 wins in a row · Nuke

Maps in detail

from the last 58 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 227
63% better than 89%
0.78 better than 81%
87.8 better than 88%
1.20-
62% of 77 duels better than 97%
57% of 23 situations better than 91%
Mirage21
33% better than 8%
0.82 better than 90%
87.7 better than 90%
0.89-
55% of 56 duels better than 78%
33% of 27 situations better than 37%
Nuke6
83% -
0.96 -
104.6 -
1.67-
71% of 28 duels -
57% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SupaSayajin plays

Across 58 matches SupaSayajin averages K/R 0.81 and ADR 88.8; the rating across the 17 rated matches is 1.11. Biggest strength: Opening duels won at 62%. That is better than 99% of players on level 6. On average 17.7 kills per match, 41% of them headshots. The strongest map is Dust 2 with a 63% win rate in 27 matches. In 7 of 17 matches the rating was 1.10 or higher (41%), in 6 it was below 0.90. In 58 matches with detailed stats: 16 4Ks and 1 aces. Best month by rating: October 2026 at 1.12. SupaSayajin loses the most ELO on Mirage (−22 ELO, win rate 33%). Things go best on Dust 2 (+51 ELO, win rate 63%). Last 30 days: 17 matches, win rate 47%, ELO balance +59.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 6): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.