SunderLand

AL
On FACEIT since 2014 223 matches tracked 79 matches in 30 days
Last updated:

How does SunderLand play?

Rating 1.14 K/R 0.81 ADR 84.4 from 223 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 223 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 30% good 1.10 to 1.29 18% normal 0.90 to 1.09 18% weak 0.75 to 0.89 13% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
Multi-killsHeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (181 matches).

2,250-2,499 ELO

Compared with 2,052 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 51%+1 pp · Ø 50% better than 46%

Clutch

Average
Last one alive

49% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 49%+10 pp · Ø 39% better than 93%
Clutch 1v2 won 22%+2 pp · Ø 20% better than 55%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 28%

Weapons and aim

Strength
Where do the kills come from?

59% headshots and so well above the average (50%).

Headshot rate 59%+9 pp · Ø 50% better than 92%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 1.13+0.13 · Ø 1.00 better than 79%
Pistol kills per match 3.4
Knife kills 1 in 223 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.2% of rounds and so well above the average (4.0%).

2K rounds 13.9%+0.8 pp · Ø 13.1% better than 58%
3K rounds 5.2%+1.2 pp · Ø 4.0% better than 86%
MVPs per match 2.6+0.4 · Ø 2.2 better than 78%
4Ks and aces 56x 4K, 4 aces in 181 matches

Utility and deaths

Average
Nades, flashes and deaths

2.7 utility damage per round and so well below the average (4.1).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 2.7−1.4 · Ø 4.1 better than 12%
Enemies flashed per round 0.18−0.12 · Ø 0.30 better than 18%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +172
= Stayed the same
K/R at 0.80, Rating at 1.14, ADR at 83.9, Headshots at 59%, Win rate at 51%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: August 2026 with 0.85. Last 3 months: 0.80 (at the start 0.82). Clearly above the average (0.72).

Patterns

From the last 223 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −52 ELO
44 matches · 64% win rate
On Mirage −30 ELO
25 matches · 44% win rate
Between 12:00 and 18:00 −100 ELO, win rate 44%
On Wednesdays ±0 ELO, win rate 41%

SunderLand loses the most ELO on Ancient: −52 ELO, 64% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Highest rating in a match: 2.42 · Cache
  3. Most kills in a match: 37 · Ancient

Maps in detail

from the last 223 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient44
64% better than 88%
0.83 better than 84%
85.8 better than 72%
1.18 better than 88%
52% of 204 duels better than 53%
41% of 22 situations better than 58%
Nuke40
65% better than 75%
0.84 better than 79%
86.6 better than 70%
1.17 better than 78%
55% of 199 duels better than 63%
60% of 20 situations better than 91%
Dust 235
31% better than 3%
0.76 better than 60%
80.3 better than 48%
1.06 better than 58%
45% of 118 duels better than 19%
47% of 15 situations better than 75%
Cache34
56% -
0.78 -
83.6 -
1.12-
49% of 198 duels -
57% of 14 situations -
Mirage25
44% better than 22%
0.84 better than 87%
87.5 better than 80%
1.17 better than 86%
53% of 128 duels better than 60%
18% of 11 situations better than 6%
Anubis24
29% better than 2%
0.81 better than 80%
85.9 better than 73%
1.15 better than 83%
54% of 104 duels better than 62%
55% of 11 situations better than 85%
Vertigo13
77% -
0.80 -
82.6 -
1.14-
43% of 56 duels -
38% of 16 situations -
Inferno8
25% -
0.78 -
76.8 -
1.12-
54% of 28 duels -
80% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SunderLand plays

Across 223 matches SunderLand averages K/R 0.81, ADR 84.4 and a rating of 1.14. Biggest strength: Clutch 1v1 won at 49%, better than 93% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.7, better than only 12% of level 10 · 2,250-2,499 ELO players. Averages 17.6 kills per match with 59% headshots. The strongest map is Vertigo with a 77% win rate in 13 matches. In 117 of 223 matches the rating was 1.10 or higher (52%), in 65 it was below 0.90. In 181 matches with detailed stats: 56 4Ks and 4 aces. Best month by rating: August 2026 at 1.22. SunderLand loses the most ELO on Ancient (−52 ELO, win rate 64%). Things go best on Dust 2 (+46 ELO, win rate 31%). Improved over the last three months: ELO +172. Unchanged in recent months: K/R at 0.80, Rating at 1.14, ADR at 83.9, Headshots at 59%, Win rate at 51%. Last 30 days: 79 matches, win rate 54%, net ELO +60.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.