Sundeerr

Sweden
On FACEIT since 2022 166 matches tracked 22 matches in 30 days
Last updated:

How does Sundeerr play?

Rating 1.17 (from 22 matches) K/R 0.75 ADR 79.4 from 166 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 90% on level 10
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with at least a normal rating (0.90 and up). 82%
Rating spread from 22 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 32% good 1.10 to 1.29 18% normal 0.90 to 1.09 27% weak 0.75 to 0.89 14% very weak below 0.75 5%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 average.
Clutcher
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (99 matches).

Opening

Average
The first duels of the round
Rounds with first kill 8%−3 pp better than 15%
Opening duels won 60%+9 pp better than 96%

Clutch

Average
Last one alive
Clutch 1v1 won 29%−10 pp better than 10%
Clutch 1v2 won 21%0 pp level
Clutch kills per match 2.6+1.0 better than 98%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 53%+2 pp better than 64%
AWP share of kills 19%+8 pp better than 83%
K/D 1.10+0.07 better than 71%
Pistol kills per match 3.2

Impact

Average
Damage and big rounds
Rounds with 2K 14.1%+0.8 pp better than 65%
Rounds with 3K 4.2%+0.1 pp better than 55%
MVPs per match 2.30.0 level
4Ks and aces 19x 4K, 1 ace in 99 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 43%+8 pp better than 94%
Utility damage per round 3.8−0.3 better than 43%
Enemies flashed per round 0.35+0.05 better than 66%
Rounds with a death 68%−3 pp better than 85%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.06, ADR +5.0, ELO +190
= Stayed the same
Headshots at 53%
▼ Got worse
Win rate −9 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.86
MayJunJulAugSepOct

Best month: October 2026 with 0.86. Last 3 months: 0.77 (at the start 0.71).

Patterns

From the last 166 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −25 ELO
63 matches · 46% wins
In match 1 of the day +31 ELO
43 matches · 35% wins
On Mondays ±0 ELO, win rate 32%

Sundeerr loses the most ELO on Mirage: −25 ELO, 46% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.92 · Mirage
  2. Most kills in a match: 37 · Inferno
  3. Longest win streak: 7 wins in a row · Anubis

Maps in detail

from the last 166 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage63
46% better than 28%
0.76 better than 58%
79.7 better than 44%
1.16-
55% of 180 duels better than 69%
26% of 34 situations better than 16%
Ancient31
42% better than 16%
0.82 better than 81%
85.0 better than 68%
1.21-
58% of 77 duels better than 83%
33% of 30 situations better than 40%
Anubis27
59% better than 73%
0.72 better than 39%
78.0 better than 34%
1.12-
62% of 79 duels better than 94%
21% of 19 situations better than 16%
Inferno16
81% better than 98%
0.70 better than 28%
73.9 better than 15%
-
46% of 41 duels better than 19%
15% of 13 situations better than 4%
Dust 215
53% better than 54%
0.69 better than 26%
80.0 better than 46%
1.15-
73% of 41 duels better than 99%
60% of 5 situations better than 93%
Nuke8
50% -
0.77 -
74.7 -
-
65% of 20 duels -
40% of 5 situations -
Cache5
60% -
0.72 -
72.2 -
-
50% of 14 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Sundeerr plays

Across 166 matches Sundeerr averages K/R 0.75 and ADR 79.4; the rating across the 22 rated matches is 1.17. Biggest strength: Opening duels won at 60%. That is better than 96% of players on level 10. Most room to improve: Clutch 1v1 won at 29%. That is better than only 10% of players on level 10. On average 16.5 kills per match, 53% of them headshots. The strongest map is Inferno with a 81% win rate in 16 matches. In 12 of 22 matches the rating was 1.10 or higher (55%), in 4 it was below 0.90. In 99 matches with detailed stats: 19 4Ks and 1 aces. Best month by rating: October 2026 at 1.18. Sundeerr loses the most ELO on Mirage (−25 ELO, win rate 46%). Things go best on Anubis (+114 ELO, win rate 59%). Improved over the last three months: K/R +0.06, ADR +5.0, ELO +190. Got weaker: Win rate −9 pp. Unchanged in recent months: Headshots at 53%. Last 30 days: 22 matches, win rate 41%, ELO balance +31.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.