Summset

Sweden
68 matches tracked
Last updated:

How does Summset play?

Rating 0.97 (from 28 matches) K/R 0.76 ADR 82.1 from 68 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29% on level 9
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 28 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 11% good 1.10 to 1.29 25% normal 0.90 to 1.09 25% weak 0.75 to 0.89 25% very weak below 0.75 14%
Player type
Clicks heads
Higher headshot rate than the level 9 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (22 matches).

Compared with 1,682 players on level 9, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

Summset wins 39 of 100 opening duels. 12 percentage points below the level 9 average (51%).

Rounds with first kill 7%−3 pp better than 8%
Opening duels won 39%−12 pp better than 1%

Clutch

Average
Last one alive

Summset wins 36 of 100 1v2s. 15 percentage points above the level 9 average (21%).

Clutch 1v1 won 36%−2 pp better than 39%
Clutch 1v2 won 36%+15 pp better than 99%
Clutch kills per match 1.8+0.2 better than 67%

Weapons and aim

Average
Where do the kills come from?

53 of 100 kills by Summset are headshots. 5 percentage points above the level 9 average (48%).

Headshot rate 53%+5 pp better than 76%
AWP share of kills 3%−7 pp better than 19%
K/D 1.04+0.03 better than 60%
Pistol kills per match 2.7

Impact

Average
Damage and big rounds

Summset gets exactly 3 kills in 3.0 of 100 rounds. 1.0 percentage points below the level 9 average (4.0%).

2K rounds 12.7%−0.4 pp better than 33%
3K rounds 3.0%−1.0 pp better than 10%
MVPs per match 2.3+0.1 better than 54%
4Ks and aces 4x 4K, 0 aces in 22 matches

Utility and deaths

Average
Nades, flashes and deaths

32 of 100 nades by Summset deal damage or blind an enemy. 3 percentage points below the level 9 average (35%).

Utility hit rate 32%−3 pp better than 29%
Utility damage per round 3.9−0.4 better than 42%
Enemies flashed per round 0.24−0.04 better than 38%
Deaths per round 73%+1 pp better than 40%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +3 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.10, Rating −0.15, ADR −12.0, Win rate −11 pp

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: June 2026 with 0.80. Last 3 months: 0.69 (at the start 0.79). 0.04 below the level 9 average (0.73).

Patterns

From the last 68 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day ±0 ELO
24 matches · 42% win rate

Summset loses the most ELO in match 1 of the day: ±0 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Highest rating in a match: 1.77 · Dust 2
  3. Most kills in a match: 29 · Nuke

Maps in detail

from the last 68 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage16
44% better than 27%
0.76 better than 65%
81.9 better than 60%
1.01-
44% of 36 duels better than 14%
25% of 4 situations better than 16%
Dust 213
31% -
0.74 -
86.1 -
1.16-
40% of 15 duels -
60% of 5 situations -
Anubis11
45% -
0.66 -
75.9 -
0.71-
27% of 15 duels -
50% of 2 situations -
Inferno10
60% -
0.83 -
83.3 -
1.03-
42% of 12 duels -
100% of 1 situations -
Nuke9
56% -
0.88 -
90.2 -
0.86-
40% of 5 duels -
0% of 1 situations -
Ancient6
50% -
0.72 -
81.0 -
0.95-
41% of 17 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Summset plays

Across 68 matches Summset averages K/R 0.76 and ADR 82.1; the rating across the 28 rated matches is 0.97. Biggest strength: Headshot rate at 53%, better than 76% of level 9 players. Most room to improve: Opening duels won at 39%, better than only 1% of level 9 players. Averages 16.8 kills per match with 53% headshots. The strongest map is Inferno with a 60% win rate in 10 matches. In 10 of 28 matches the rating was 1.10 or higher (36%), in 11 it was below 0.90. In 22 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: June 2026 at 1.21. Summset loses the most ELO in match 1 of the day (±0 ELO, win rate 42%). Improved over the last three months: Headshots +3 pp. Got weaker: K/R −0.10, Rating −0.15, ADR −12.0, Win rate −11 pp.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.