Sukha-

AR
232 matches tracked 97 matches in 30 days
Last updated:

How does Sukha- play?

Rating 1.04 (from 121 matches) K/R 0.79 ADR 88.4 from 232 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 71% on level 7
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with at least a normal rating (0.90 and up). 61%
Rating spread from 121 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 16% good 1.10 to 1.29 16% normal 0.90 to 1.09 26% weak 0.75 to 0.89 18% very weak below 0.75 21%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 7 average. More first kills per match than the level 7 average. More damage per round than the level 7 average.
Multi-killsEntryDamage
better than most on level 7 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (157 matches).

Opening

Average
The first duels of the round
Rounds with first kill 12%+2 pp better than 80%
Opening duels won 52%+2 pp better than 70%

Clutch

Average
Last one alive
Clutch 1v1 won 41%+2 pp better than 67%
Clutch 1v2 won 25%+4 pp better than 75%
Clutch kills per match 1.7+0.1 better than 57%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 40%−6 pp better than 16%
AWP share of kills 10%0 pp level
K/D 1.05+0.05 better than 75%
Pistol kills per match 2.9
Knife kills 5 in 232 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 13.3%+0.2 pp better than 57%
Rounds with 3K 5.1%+1.2 pp better than 93%
MVPs per match 2.4+0.2 better than 75%
4Ks and aces 37x 4K, 2 aces in 157 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 42%+7 pp better than 87%
Utility damage per round 4.9+0.7 better than 69%
Enemies flashed per round 0.39+0.12 better than 79%
Rounds with a death 75%+3 pp better than 24%

Progress

One value per month, dashed line is the Level 7 average
▲ Improved
Win rate +10 pp
= Stayed the same
K/R at 0.79, ADR at 88.4, Headshots at 39%
▼ Got worse
ELO −415

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: August 2026 with 0.86. Last 3 months unchanged at 0.79.

Patterns

From the last 232 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −93 ELO
74 matches · 45% wins
On Nuke −61 ELO
24 matches · 50% wins
On Wednesdays ±0 ELO, win rate 32%

Sukha- loses the most ELO on Dust 2: −93 ELO, 45% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Ancient
  2. Highest rating in a match: 2.07 · Dust 2
  3. Longest win streak: 4 wins in a row · Dust 2

Maps in detail

from the last 232 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 274
45% better than 31%
0.83 better than 92%
91.3 better than 94%
1.10 better than 79%
53% of 261 duels better than 69%
41% of 27 situations better than 59%
Mirage69
42% better than 21%
0.75 better than 67%
84.4 better than 79%
0.95 better than 36%
53% of 252 duels better than 68%
57% of 30 situations better than 91%
Anubis28
50% level
0.81 better than 89%
90.9 better than 95%
1.05 better than 66%
54% of 134 duels better than 73%
27% of 15 situations better than 25%
Nuke24
50% better than 38%
0.76 better than 60%
85.2 better than 73%
1.04-
53% of 118 duels better than 64%
50% of 6 situations better than 76%
Ancient18
44% better than 31%
0.80 better than 83%
90.1 better than 94%
1.09-
49% of 83 duels better than 47%
40% of 5 situations better than 55%
Cache10
40% -
0.77 -
88.0 -
1.09-
43% of 49 duels -
9% of 11 situations -
Inferno7
14% -
0.87 -
90.6 -
1.01-
58% of 26 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Sukha- plays

Across 232 matches Sukha- averages K/R 0.79 and ADR 88.4; the rating across the 121 rated matches is 1.04. Biggest strength: Damage per round (ADR) at 88.4. That is better than 94% of players on level 7. Most room to improve: Headshot rate at 40%. That is better than only 16% of players on level 7. On average 17.9 kills per match, 40% of them headshots. The strongest map is Anubis with a 50% win rate in 28 matches. In 43 of 121 matches the rating was 1.10 or higher (36%), in 47 it was below 0.90. In 157 matches with detailed stats: 37 4Ks and 2 aces. Best month by rating: September 2026 at 1.05. Sukha- loses the most ELO on Dust 2 (−93 ELO, win rate 45%). Things go best in match 4 of the day (+50 ELO, win rate 50%). Improved over the last three months: Win rate +10 pp. Got weaker: ELO −415. Unchanged in recent months: K/R at 0.79, ADR at 88.4, Headshots at 39%. Last 30 days: 97 matches, win rate 45%, ELO balance −168.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 7): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.