Strykeri

Brazil
190 matches tracked 20 matches in 30 days
Last updated:

How does Strykeri play?

Rating 0.97 (from 116 matches) K/R 0.76 ADR 80.7 from 190 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 33% on level 8
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with at least a normal rating (0.90 and up). 57%
Rating spread from 116 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 19% good 1.10 to 1.29 16% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 26%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average. Rarely on the AWP.
EntryRifler
better than most on level 8 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (116 matches).

Opening

Average
The first duels of the round
Rounds with first kill 12%+2 pp better than 77%
Opening duels won 51%+1 pp better than 57%

Clutch

Weakness
Last one alive
Clutch 1v1 won 32%−6 pp better than 20%
Clutch 1v2 won 13%−7 pp better than 8%
Clutch kills per match 1.4−0.2 better than 31%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 48%+1 pp better than 55%
AWP share of kills 4%−6 pp better than 24%
K/D 1.000.00 level
Pistol kills per match 2.1
Knife kills 3 in 190 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.8%−0.3 pp better than 39%
Rounds with 3K 4.2%+0.3 pp better than 63%
MVPs per match 2.4+0.2 better than 69%
4Ks and aces 15x 4K, 2 aces in 116 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 36%+1 pp better than 58%
Utility damage per round 4.6+0.3 better than 64%
Enemies flashed per round 0.29+0.01 better than 55%
Rounds with a death 76%+4 pp better than 13%

Progress

One value per month, dashed line is the Level 8 average
▲ Improved
Headshots +3 pp
= Stayed the same
ADR at 79.4
▼ Got worse
K/R −0.06, Win rate −11 pp, ELO −279

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: July 2026 with 0.80. Last 3 months: 0.74 (at the start 0.80).

Patterns

From the last 190 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Ancient −11 ELO
49 matches · 49% wins
On Fridays −29 ELO, win rate 43%

Strykeri loses the most ELO on Ancient: −11 ELO, 49% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.69 · Ancient
  2. Most kills in a match: 40 · Dust 2
  3. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 190 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 259
47% better than 37%
0.73 level
79.3 better than 47%
0.88 better than 10%
48% of 298 duels better than 37%
21% of 24 situations better than 14%
Ancient49
49% better than 39%
0.77 better than 72%
83.6 better than 69%
1.04 better than 64%
52% of 265 duels better than 59%
26% of 23 situations better than 22%
Anubis35
66% better than 91%
0.81 better than 85%
84.1 better than 70%
1.11 better than 80%
57% of 128 duels better than 80%
50% of 20 situations better than 78%
Cache22
45% -
0.77 -
77.7 -
0.93-
48% of 107 duels -
25% of 8 situations -
Nuke18
28% better than 1%
0.72 better than 39%
74.9 better than 23%
0.86-
50% of 106 duels better than 42%
35% of 17 situations better than 40%
Vertigo7
57% -
0.76 -
81.2 -
1.03-
50% of 36 duels -
100% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Strykeri plays

Across 190 matches Strykeri averages K/R 0.76 and ADR 80.7; the rating across the 116 rated matches is 0.97. Biggest strength: Rounds with first kill at 12%. That is better than 77% of players on level 8. Most room to improve: Rounds with a death at 76%. That is better than only 13% of players on level 8. On average 17.2 kills per match, 48% of them headshots. The strongest map is Anubis with a 66% win rate in 35 matches. In 41 of 116 matches the rating was 1.10 or higher (35%), in 50 it was below 0.90. In 116 matches with detailed stats: 15 4Ks and 2 aces. Best month by rating: August 2026 at 0.98. Strykeri loses the most ELO on Ancient (−11 ELO, win rate 49%). Things go best on Dust 2 (+32 ELO, win rate 47%). Improved over the last three months: Headshots +3 pp. Got weaker: K/R −0.06, Win rate −11 pp, ELO −279. Unchanged in recent months: ADR at 79.4. Last 30 days: 20 matches, win rate 40%, ELO balance +22.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.