Strashneey

Russia
70 matches tracked 20 matches in 30 days
Last updated:

How does Strashneey play?

Rating 1.13 (from 20 matches) K/R 0.83 ADR 88.3 from 70 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 20 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 30% good 1.10 to 1.29 20% normal 0.90 to 1.09 25% weak 0.75 to 0.89 10% very weak below 0.75 15%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
AWPerClutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).

2,001-2,249 ELO

Compared with 1,908 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 56%+5 pp · Ø 51% better than 86%

Clutch

Average
Last one alive

2.6 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 30%−10 pp · Ø 40% better than 13%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 78%
Clutch kills per match 2.6+0.9 · Ø 1.7 better than 98%

Weapons and aim

Average
Where do the kills come from?

1.15 K/D and so clearly above the average (1.03).

Headshot rate 48%−2 pp · Ø 50% better than 41%
AWP share of kills 23%+12 pp · Ø 11% better than 89%
K/D 1.15+0.12 · Ø 1.03 better than 87%
Pistol kills per match 3.1
Knife kills 2 in 70 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.1% of rounds and so well above the average (4.1%).

2K rounds 14.8%+1.4 pp · Ø 13.4% better than 82%
3K rounds 6.1%+2.0 pp · Ø 4.1% better than 97%
MVPs per match 2.6+0.2 · Ø 2.4 better than 82%
4Ks and aces 3x 4K, 0 aces in 20 matches

Utility and deaths

Average
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (36%).

Utility hit rate 43%+7 pp · Ø 36% better than 93%
Utility damage per round 5.0+0.8 · Ø 4.2 better than 72%
Enemies flashed per round 0.24−0.05 · Ø 0.29 better than 37%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +3 pp
= Stayed the same
K/R at 0.82, ADR at 88.1, Win rate at 50%
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Mar to Apr 2026.

Kills per round (K/R)

0.83
MarAprMayJunJulAugSepOct

Best month: April 2026 with 0.88. Last 3 months: 0.82 (at the start 0.84). Clearly above the average (0.74).

Patterns

From the last 70 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Dust 2
  2. Highest rating in a match: 1.63 · Dust 2
  3. Longest win streak: 4 wins in a row · Mirage

Maps in detail

from the last 70 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage24
58% better than 76%
0.89 better than 96%
90.7 better than 91%
1.16-
56% of 36 duels better than 78%
29% of 7 situations better than 24%
Dust 221
62% better than 84%
0.87 better than 93%
92.6 better than 93%
1.25-
68% of 25 duels better than 99%
38% of 8 situations right on the average
Ancient10
30% -
0.84 -
86.9 -
1.11-
50% of 12 duels -
0% of 1 situations -
Anubis6
67% -
0.73 -
85.2 -
0.97-
55% of 11 duels -
-
Nuke6
17% -
0.72 -
80.4 -
0.76-
29% of 7 duels -
25% of 4 situations -
Inferno3
0% -
0.55 -
66.4 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How Strashneey plays

Across 70 matches Strashneey averages K/R 0.83 and ADR 88.3; the rating across the 20 rated matches is 1.13. Biggest strength: 3K rounds at 6.1%, better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 30%, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 18.9 kills per match with 48% headshots. The strongest map is Dust 2 with a 62% win rate in 21 matches. In 10 of 20 matches the rating was 1.10 or higher (50%), in 5 it was below 0.90. In 20 matches with detailed stats: 3 4Ks and 0 aces. Best month by rating: October 2026 at 1.15. Things go best on Mirage (+13 ELO, win rate 58%). Improved over the last three months: Headshots +3 pp. Unchanged in recent months: K/R at 0.82, ADR at 88.1, Win rate at 50%. Last 30 days: 20 matches, win rate 50%, net ELO +26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.