Strambut

SM
47 matches tracked 20 matches in 30 days
Last updated:

How does Strambut play?

Rating 1.27 (from 20 matches) K/R 0.86 ADR 88.6 from 47 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99% on level 6
1.27
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.47 ConsistencyShare of matches with at least a normal rating (0.90 and up). 75%
Rating spread from 20 matches
outstanding 1.80 and up 15% strong 1.30 to 1.79 40% good 1.10 to 1.29 15% normal 0.90 to 1.09 5% weak 0.75 to 0.89 10% very weak below 0.75 15%
Player type
Goes in first and opens the round
More first kills per match than the level 6 average. More 4Ks and aces per 100 rounds than the level 6 average. More damage per round than the level 6 average.
EntryMulti-killsDamage
better than most on level 6 midfield weaker than most

Opening

Strength
The first duels of the round
Rounds with first kill 15%+5.0 pp better than 96%
Opening duels won 54%+4 pp better than 86%

Clutch

Average
Last one alive
Clutch 1v1 won 31%−8 pp better than 17%
Clutch 1v2 won 26%+4 pp better than 79%
Clutch kills per match 1.8+0.1 better than 68%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 46%+1 pp better than 57%
AWP share of kills 12%+1 pp better than 61%
K/D 1.19+0.21 better than 98%
Pistol kills per match 2.9
Knife kills 3 in 47 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 15.8%+2.9 pp better than 98%
Rounds with 3K 6.3%+2.5 pp better than 99%
MVPs per match 3.1+0.9 better than 99%
4Ks and aces 9x 4K, 2 aces in 47 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 38%+3 pp better than 73%
Utility damage per round 5.4+1.3 better than 79%
Enemies flashed per round 0.15−0.11 better than 22%
Rounds with a death 73%0.0 pp level

Progress

One value per month, dashed line is the Level 6 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.94
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: September 2026 with 0.94.

Patterns

From the last 47 matches, each row based on 20+ matches.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.23 · Ancient
  2. Longest win streak: 4 wins in a row · Cache
  3. Most kills in a match: 40 · Mirage

Maps in detail

from the last 47 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient14
43% –
0.93 –
93.5 –
1.50–
56% of 99 duels –
45% of 11 situations –
Mirage11
64% –
0.91 –
88.2 –
1.59–
57% of 46 duels –
50% of 6 situations –
Anubis10
40% –
0.70 –
77.7 –
0.89–
48% of 66 duels –
0% of 3 situations –
Dust 26
50% –
0.78 –
85.4 –
0.89–
47% of 34 duels –
0% of 5 situations –

Compared with players on the same level who have at least 15 matches on the map.

How Strambut plays

Across 47 matches Strambut averages K/R 0.86 and ADR 88.6; the rating across the 20 rated matches is 1.27. Biggest strength: Rating at 1.27. That is better than 99% of players on level 6. Most room to improve: Clutch 1v1 won at 31%. That is better than only 17% of players on level 6. On average 18.5 kills per match, 46% of them headshots. The strongest map is Mirage with a 64% win rate in 11 matches. In 14 of 20 matches the rating was 1.10 or higher (70%), in 5 it was below 0.90. In 47 matches with detailed stats: 9 4Ks and 2 aces. Best month by rating: September 2026 at 1.31. Last 30 days: 20 matches, win rate 50%, ELO balance −29.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 6): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.