SteveBalboni

PK
On FACEIT since 2023 79 matches tracked 15 matches in 30 days
Last updated:

How does SteveBalboni play?

Rating 0.92 (from 26 matches) K/R 0.65 ADR 72.3 from 79 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 12% on level 9
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with at least a normal rating (0.90 and up). 62%
Rating spread from 26 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 0% good 1.10 to 1.29 12% normal 0.90 to 1.09 46% weak 0.75 to 0.89 15% very weak below 0.75 23%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average. Rarely on the AWP.
ClutcherRifler
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (54 matches).

Opening

Weakness
The first duels of the round
Rounds with first kill 6%−4 pp better than 3%
Opening duels won 45%−5 pp better than 10%

Clutch

Strength
Last one alive
Clutch 1v1 won 51%+12 pp better than 96%
Clutch 1v2 won 26%+5 pp better than 80%
Clutch kills per match 2.0+0.4 better than 82%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 47%−1 pp better than 41%
AWP share of kills 2%−9 pp better than 12%
K/D 0.95−0.05 better than 24%
Pistol kills per match 2.2
Knife kills 1 in 79 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 10.5%−2.6 pp better than 2%
Rounds with 3K 3.2%−0.7 pp better than 16%
MVPs per match 2.2−0.1 better than 42%
4Ks and aces 4x 4K, 0 aces in 54 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 35%0 pp level
Utility damage per round 5.1+0.8 better than 73%
Enemies flashed per round 0.44+0.16 better than 86%
Rounds with a death 68%−4 pp better than 92%

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
Win rate +12 pp
= Stayed the same
Headshots at 46%
▼ Got worse
K/R −0.06, ADR −5.2

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.60
MayJunJulAugSepOct

Best month: June 2026 with 0.80. Last 3 months: 0.63 (at the start 0.69).

Patterns

From the last 79 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

Between 18:00 and 24:00 +50 ELO, win rate 44%

Nothing clear

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.84 · Ancient
  2. Longest win streak: 6 wins in a row · Anubis
  3. Most kills in a match: 32 · Anubis

Maps in detail

from the last 79 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient22
59% better than 75%
0.59 better than 2%
66.8 better than 3%
1.02-
38% of 34 duels better than 3%
71% of 14 situations better than 98%
Dust 214
50% -
0.66 -
74.2 -
0.87-
47% of 38 duels -
33% of 9 situations -
Cache12
58% -
0.64 -
69.3 -
0.87-
54% of 26 duels -
67% of 6 situations -
Anubis9
67% -
0.80 -
84.4 -
1.02-
43% of 14 duels -
67% of 3 situations -
Mirage8
38% -
0.61 -
70.5 -
0.79-
70% of 10 duels -
0% of 1 situations -
Inferno7
14% -
0.64 -
75.5 -
0.93-
13% of 8 duels -
0% of 1 situations -
Nuke5
40% -
0.70 -
80.1 -
0.88-
61% of 18 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SteveBalboni plays

Across 79 matches SteveBalboni averages K/R 0.65 and ADR 72.3; the rating across the 26 rated matches is 0.92. Biggest strength: Clutch 1v1 won at 51%. That is better than 96% of players on level 9. Most room to improve: Rounds with first kill at 6%. That is better than only 3% of players on level 9. On average 14.0 kills per match, 47% of them headshots. The strongest map is Ancient with a 59% win rate in 22 matches. In 4 of 26 matches the rating was 1.10 or higher (15%), in 10 it was below 0.90. In 54 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: September 2026 at 0.93. Things go best on Ancient (+22 ELO, win rate 59%). Improved over the last three months: Win rate +12 pp. Got weaker: K/R −0.06, ADR −5.2. Unchanged in recent months: Headshots at 46%. Last 30 days: 15 matches, win rate 40%, ELO balance +28.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.