Stern45xx

Denmark
143 matches tracked 22 matches in 30 days
Last updated:

How does Stern45xx play?

Rating 0.97 (from 90 matches) K/R 0.75 ADR 82.8 from 143 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 43% on level 6
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with at least a normal rating (0.90 and up). 57%
Rating spread from 90 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 18% very weak below 0.75 26%
better than most on level 6 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (90 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−1 pp better than 35%
Opening duels won 46%−4 pp better than 20%

Clutch

Average
Last one alive
Clutch 1v1 won 36%−2 pp better than 41%
Clutch 1v2 won 19%−3 pp better than 37%
Clutch kills per match 1.70.0 level

Weapons and aim

Average
Where do the kills come from?
Headshot rate 44%−1 pp better than 43%
AWP share of kills 8%−3 pp better than 45%
K/D 1.02+0.03 better than 68%
Pistol kills per match 2.6

Impact

Average
Damage and big rounds
Rounds with 2K 12.8%−0.1 pp better than 46%
Rounds with 3K 3.5%−0.4 pp better than 37%
MVPs per match 2.4+0.2 better than 78%
4Ks and aces 16x 4K, 1 ace in 90 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 30%−5 pp better than 19%
Utility damage per round 5.2+1.2 better than 77%
Enemies flashed per round 0.15−0.11 better than 21%
Rounds with a death 74%+1 pp better than 38%

Progress

One value per month, dashed line is the Level 6 average
▲ Improved
Headshots +5 pp
= Stayed the same
Win rate at 51%, ELO at 1,245
▼ Got worse
K/R −0.11, ADR −12.4

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: July 2026 with 0.82. Last 3 months: 0.71 (at the start 0.82).

Patterns

From the last 143 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 2 of the day −60 ELO
28 matches · 36% wins
On Anubis −13 ELO
20 matches · 50% wins
In match 3 of the day −12 ELO
24 matches · 42% wins

Stern45xx loses the most ELO in match 2 of the day: −60 ELO, 36% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.86 · Ancient
  2. Longest win streak: 7 wins in a row · Inferno
  3. Most kills in a match: 40 · Inferno

Maps in detail

from the last 143 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient37
57% better than 72%
0.79 better than 80%
85.6 better than 79%
0.98 better than 44%
43% of 139 duels better than 15%
71% of 17 situations better than 99%
Inferno32
44% better than 25%
0.76 better than 79%
85.0 better than 80%
0.93 better than 31%
45% of 127 duels better than 25%
28% of 25 situations better than 29%
Nuke23
57% better than 63%
0.81 better than 87%
83.6 better than 69%
1.02 better than 55%
52% of 82 duels better than 61%
10% of 20 situations better than 2%
Anubis20
50% level
0.69 better than 30%
80.7 better than 54%
0.98 better than 43%
44% of 94 duels better than 19%
57% of 7 situations better than 93%
Mirage15
47% better than 37%
0.68 better than 29%
79.0 better than 48%
1.00-
46% of 52 duels better than 27%
25% of 12 situations better than 18%
Dust 211
55% -
0.71 -
79.5 -
0.92-
39% of 59 duels -
14% of 7 situations -
Cache5
20% -
0.65 -
72.0 -
0.73-
46% of 13 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Stern45xx plays

Across 143 matches Stern45xx averages K/R 0.75 and ADR 82.8; the rating across the 90 rated matches is 0.97. Biggest strength: Utility damage per round at 5.2. That is better than 77% of players on level 6. Most room to improve: Utility with impact at 30%. That is better than only 19% of players on level 6. On average 16.1 kills per match, 44% of them headshots. The strongest map is Nuke with a 57% win rate in 23 matches. In 30 of 90 matches the rating was 1.10 or higher (33%), in 39 it was below 0.90. In 90 matches with detailed stats: 16 4Ks and 1 aces. Best month by rating: October 2026 at 1.03. Stern45xx loses the most ELO in match 2 of the day (−60 ELO, win rate 36%). Things go best on Inferno (+4 ELO, win rate 44%). Improved over the last three months: Headshots +5 pp. Got weaker: K/R −0.11, ADR −12.4. Unchanged in recent months: Win rate at 51%, ELO at 1,245. Last 30 days: 22 matches, win rate 55%, ELO balance +57.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 6): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.