Stem--DF

Denmark
174 matches tracked 50 matches in 30 days
Last updated:

How does Stem--DF play?

Rating 0.90 K/R 0.65 ADR 73.2 from 174 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 9%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 45%
Rating distribution from 174 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 11% normal 0.90 to 1.09 19% weak 0.75 to 0.89 18% very weak below 0.75 37%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (153 matches).

Level 8

Compared with 1,425 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

43% of opening duels won and so well below the average (50%).

Rounds with first kill 8%−2 pp · Ø 10% better than 21%
Opening duels won 43%−7 pp · Ø 50% better than 6%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 61%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 31%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 30%

Weapons and aim

Average
Where do the kills come from?

0.88 K/D and so clearly below the average (1.01).

Headshot rate 46%−1 pp · Ø 47% better than 44%
AWP share of kills 2%−8 pp · Ø 10% better than 13%
K/D 0.88−0.13 · Ø 1.01 better than 9%
Pistol kills per match 2.2
Knife kills 3 in 174 matches

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.3).

2K rounds 11.6%−1.6 pp · Ø 13.2% better than 12%
3K rounds 3.0%−0.9 pp · Ø 3.9% better than 13%
MVPs per match 1.8−0.5 · Ø 2.3 better than 8%
4Ks and aces 10x 4K, 3 aces in 153 matches

Utility and deaths

Average
Nades, flashes and deaths

5.0 utility damage per round and so well above the average (4.3).

Utility hit rate 36%+1 pp · Ø 35% better than 57%
Utility damage per round 5.0+0.7 · Ø 4.3 better than 71%
Enemies flashed per round 0.280.00 · Ø 0.28 right on the average
Deaths per round 73%+1 pp · Ø 72% better than 44%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Win rate +14 pp
= Stayed the same
K/R at 0.65, Rating at 0.90, ADR at 73.4
▼ Got worse
Headshots −12 pp

Aug to Oct 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: May 2026 with 0.72. Last 3 months: 0.65 (at the start 0.64). Clearly below the average (0.73).

Patterns

From the last 174 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −3 ELO
21 matches · 48% win rate
In match 3 of the day +40 ELO
31 matches · 42% win rate
On Fridays −95 ELO, win rate 32%

Stem--DF loses the most ELO on Inferno: −3 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Ancient
  2. Longest win streak: 9 wins in a row · Nuke
  3. Highest rating in a match: 2.14 · Ancient

Maps in detail

from the last 174 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient47
53% better than 58%
0.66 better than 13%
75.0 better than 21%
0.91 better than 14%
46% of 197 duels better than 23%
24% of 29 situations better than 16%
Anubis38
53% better than 55%
0.67 better than 22%
73.7 better than 17%
0.94 better than 27%
41% of 138 duels better than 10%
41% of 22 situations better than 59%
Mirage30
40% better than 16%
0.59 better than 3%
68.0 better than 5%
0.83 better than 4%
39% of 114 duels better than 4%
33% of 18 situations better than 37%
Nuke28
57% better than 56%
0.65 better than 11%
75.5 better than 24%
0.87 better than 7%
46% of 129 duels better than 19%
50% of 12 situations better than 79%
Inferno21
48% better than 34%
0.65 better than 20%
70.9 better than 11%
0.89 better than 15%
45% of 82 duels better than 20%
65% of 17 situations better than 92%
Cache5
20% -
0.66 -
75.3 -
0.88-
33% of 21 duels -
33% of 3 situations -
Dust 24
75% -
0.71 -
76.3 -
1.08-
57% of 21 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Stem--DF plays

Across 174 matches Stem--DF averages K/R 0.65, ADR 73.2 and a rating of 0.90. Most room to improve: Opening duels won at 43%, better than only 6% of level 8 players. Averages 14.4 kills per match with 46% headshots. The strongest map is Nuke with a 57% win rate in 28 matches. In 45 of 174 matches the rating was 1.10 or higher (26%), in 96 it was below 0.90. In 153 matches with detailed stats: 10 4Ks and 3 aces. Best month by rating: May 2026 at 0.98. Stem--DF loses the most ELO on Inferno (−3 ELO, win rate 48%). Things go best on Nuke (+130 ELO, win rate 57%). From match no. 5 of the day on, things go best: 62% win rate, +32 ELO. Improved over the last three months: Win rate +14 pp. Got weaker: Headshots −12 pp. Unchanged in recent months: K/R at 0.65, Rating at 0.90, ADR at 73.4. Last 30 days: 50 matches, win rate 48%, net ELO +2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.