Starman

AR
171 matches tracked 37 matches in 30 days
ELO ▼ 39
2,482
30-day peak: 2,521
Rank SA ▼ 32 places
#1,234
AR #263 in AR
30 days · prev. #1,202 · best #1,202
Last updated:

How does Starman play?

Rating 0.88 (from 131 matches) K/R 0.61 ADR 65.6 from 171 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 3%
0.88
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 43%
Rating distribution from 131 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 10% good 1.10 to 1.29 15% normal 0.90 to 1.09 18% weak 0.75 to 0.89 18% very weak below 0.75 39%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Headshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (90 matches).

2,250-2,499 ELO

Compared with 2,052 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 14%
Opening duels won 48%−2 pp · Ø 50% better than 22%

Clutch

Average
Last one alive

17% of 1v2s won and so slightly below the average (20%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 59%
Clutch 1v2 won 17%−3 pp · Ø 20% better than 22%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

0.88 K/D and so clearly below the average (1.00).

Headshot rate 55%+5 pp · Ø 50% better than 78%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 0.88−0.12 · Ø 1.00 better than 4%
Pistol kills per match 2.5

Impact

Weakness
Damage and big rounds

1.6 MVPs per match and so well below the average (2.2).

2K rounds 10.5%−2.6 pp · Ø 13.1% better than 2%
3K rounds 2.8%−1.2 pp · Ø 4.0% better than 5%
MVPs per match 1.6−0.6 · Ø 2.2 better than 1%
4Ks and aces 7x 4K, 0 aces in 90 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 12%
Utility damage per round 3.2−0.9 · Ø 4.1 better than 22%
Enemies flashed per round 0.28−0.02 · Ø 0.30 better than 45%
Deaths per round 69%−3 pp · Ø 72% better than 79%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +78
= Stayed the same
K/R at 0.61, Rating at 0.87, ADR at 66.1, Headshots at 55%, Win rate at 52%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: October 2026 with 0.66. Last 3 months: 0.61 (at the start 0.62). Well below the average (0.72).

Patterns

From the last 171 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −134 ELO
20 matches · 40% win rate
In match 2 of the day +111 ELO
49 matches · 47% win rate
On Wednesdays −129 ELO, win rate 32%

Starman loses the most ELO on Ancient: −134 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Cache
  2. Highest rating in a match: 1.72 · Dust 2
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 171 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage88
50% better than 43%
0.60 better than 3%
63.7 better than 1%
0.87 better than 6%
42% of 223 duels better than 8%
39% of 44 situations right on the average
Dust 244
59% better than 77%
0.61 better than 5%
67.7 better than 3%
0.88 better than 7%
52% of 110 duels better than 54%
46% of 24 situations better than 73%
Ancient20
40% better than 14%
0.65 better than 10%
68.9 better than 2%
0.84 better than 2%
50% of 56 duels better than 43%
31% of 13 situations better than 29%
Nuke9
44% -
0.52 -
57.2 -
0.73-
40% of 35 duels -
40% of 5 situations -
Anubis7
71% -
0.72 -
74.2 -
1.18-
56% of 25 duels -
100% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Starman plays

Across 171 matches Starman averages K/R 0.61 and ADR 65.6; the rating across the 131 rated matches is 0.88. Biggest strength: Deaths per round at just 69% (lower is better), better than 79% of level 10 · 2,250-2,499 ELO players. Most room to improve: Damage per round (ADR) at 65.6, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 13.5 kills per match with 55% headshots. The strongest map is Dust 2 with a 59% win rate in 44 matches. In 32 of 131 matches the rating was 1.10 or higher (24%), in 75 it was below 0.90. In 90 matches with detailed stats: 7 4Ks and 0 aces. Best month by rating: October 2026 at 0.95. Starman loses the most ELO on Ancient (−134 ELO, win rate 40%). Things go best on Mirage (+285 ELO, win rate 50%). Improved over the last three months: ELO +78. Unchanged in recent months: K/R at 0.61, Rating at 0.87, ADR at 66.1, Headshots at 55%, Win rate at 52%. Last 30 days: 37 matches, win rate 49%, net ELO +51.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.