St1tcher

Russia
41 matches tracked
Last updated:

How does St1tcher play?

Rating 1.24 (from 20 matches) K/R 0.81 ADR 82.1 from 41 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99% on level 4
1.24
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with at least a normal rating (0.90 and up). 80%
Rating spread from 20 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 45% good 1.10 to 1.29 10% normal 0.90 to 1.09 20% weak 0.75 to 0.89 5% very weak below 0.75 15%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 4 average. More 1v1 and 1v2 wins than the level 4 average. Higher headshot rate than the level 4 average.
Multi-killsClutcherHeadshots
better than most on level 4 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).

Opening

Average
The first duels of the round
Rounds with first kill 8%−2 pp better than 29%
Opening duels won 51%+2 pp better than 71%

Clutch

Average
Last one alive
Clutch 1v1 won 29%−8 pp better than 12%
Clutch 1v2 won 30%+8 pp better than 95%
Clutch kills per match 2.3+0.6 better than 92%

Weapons and aim

Strength
Where do the kills come from?
Headshot rate 55%+12 pp better than 96%
AWP share of kills 6%−5 pp better than 38%
K/D 1.25+0.29 better than 99%
Pistol kills per match 1.8

Impact

Strength
Damage and big rounds
Rounds with 2K 14.7%+2.1 pp better than 95%
Rounds with 3K 5.6%+1.9 pp better than 99%
MVPs per match 2.3+0.2 better than 85%
4Ks and aces 5x 4K, 1 ace in 20 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 29%−6 pp better than 20%
Utility damage per round 2.8−1.0 better than 28%
Enemies flashed per round 0.240.00 level
Rounds with a death 65%−8 pp better than 99%

Progress

One value per month, dashed line is the Level 4 average
▲ Improved
K/R +0.06, Headshots +7 pp, Win rate +3 pp, ELO +259
= Stayed the same
ADR at 82.1
▼ Got worse
Nothing clear

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.85
MayJunJulAugSepOct

Best month: August 2026 with 0.85. Last 3 months: 0.84 (at the start 0.78).

Patterns

From the last 41 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.88 · Dust 2
  2. Longest win streak: 4 wins in a row · Dust 2
  3. Most kills in a match: 41 · Dust 2

Maps in detail

from the last 41 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage18
56% better than 77%
0.79 better than 91%
83.1 better than 82%
1.12-
54% of 68 duels better than 80%
46% of 13 situations better than 75%
Dust 210
70% -
0.86 -
83.3 -
1.40-
48% of 29 duels -
33% of 6 situations -
Anubis4
50% -
0.65 -
66.6 -
1.32-
33% of 9 duels -
67% of 6 situations -
Nuke3
67% -
0.90 -
84.5 -
-
63% of 8 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How St1tcher plays

Across 41 matches St1tcher averages K/R 0.81 and ADR 82.1; the rating across the 20 rated matches is 1.24. Biggest strength: Rating at 1.24. That is better than 99% of players on level 4. Most room to improve: Clutch 1v1 won at 29%. That is better than only 12% of players on level 4. On average 17.3 kills per match, 55% of them headshots. The strongest map is Dust 2 with a 70% win rate in 10 matches. In 12 of 20 matches the rating was 1.10 or higher (60%), in 4 it was below 0.90. In 20 matches with detailed stats: 5 4Ks and 1 aces. Best month by rating: August 2026 at 1.28. Improved over the last three months: K/R +0.06, Headshots +7 pp, Win rate +3 pp, ELO +259. Unchanged in recent months: ADR at 82.1.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 4): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.