SpyyNn

DZ
123 matches tracked
Last updated:

How does SpyyNn play?

K/R 0.68 ADR 73.6 from 123 matches
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 4 average. Higher headshot rate than the level 4 average.
ClutcherHeadshots
better than most on level 4 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (70 matches).

Opening

Weakness
The first duels of the round
Rounds with first kill 7%−3 pp better than 17%
Opening duels won 42%−7 pp better than 9%

Clutch

Strength
Last one alive
Clutch 1v1 won 48%+11 pp better than 93%
Clutch 1v2 won 27%+5 pp better than 85%
Clutch kills per match 2.1+0.4 better than 86%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 57%+14 pp better than 98%
AWP share of kills 11%0 pp level
K/D 0.97+0.01 better than 64%
Pistol kills per match 2.5
Knife kills 3 in 123 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.0%−0.6 pp better than 38%
Rounds with 3K 3.6%−0.1 pp better than 56%
MVPs per match 2.0−0.1 better than 50%
4Ks and aces 9x 4K, 2 aces in 70 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 35%0 pp level
Utility damage per round 3.1−0.7 better than 35%
Enemies flashed per round 0.33+0.09 better than 72%
Rounds with a death 70%−3 pp better than 87%

Progress

One value per month, dashed line is the Level 4 average
▲ Improved
K/R +0.04, Win rate +9 pp
= Stayed the same
ADR at 74.4, Headshots at 57%, ELO at 968
▼ Got worse
Nothing clear

Aug 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: August 2026 with 0.70. Last 3 months: 0.70 (at the start 0.66).

Patterns

From the last 123 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

From match 5 of the day −73 ELO
40 matches · 30% wins
On Inferno −27 ELO
22 matches · 27% wins
Between 0:00 and 6:00 +28 ELO, win rate 36%
On Sundays −27 ELO, win rate 27%

SpyyNn loses the most ELO from match 5 of the day: −73 ELO, 30% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Mirage
  2. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 123 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage39
51% better than 61%
0.71 better than 59%
75.1 better than 43%
-
46% of 156 duels better than 35%
40% of 20 situations better than 59%
Dust 223
48% better than 42%
0.69 better than 45%
72.8 better than 25%
-
39% of 66 duels better than 8%
35% of 17 situations better than 46%
Inferno22
27% better than 2%
0.65 better than 39%
73.1 better than 35%
-
46% of 61 duels better than 39%
32% of 19 situations better than 34%
Nuke10
30% -
0.65 -
69.7 -
-
57% of 21 duels -
20% of 5 situations -
Ancient9
22% -
0.68 -
70.3 -
-
50% of 36 duels -
25% of 8 situations -
Anubis9
56% -
0.64 -
78.6 -
-
52% of 27 duels -
-
Cache6
67% -
0.82 -
83.3 -
-
38% of 13 duels -
83% of 6 situations -
Vertigo4
50% -
0.54 -
64.8 -
-
36% of 14 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SpyyNn plays

Biggest strength: Headshot rate at 57%. That is better than 98% of players on level 4. Most room to improve: Opening duels won at 42%. That is better than only 9% of players on level 4. On average 14.1 kills per match, 57% of them headshots. The strongest map is Mirage with a 51% win rate in 39 matches. In 70 matches with detailed stats: 9 4Ks and 2 aces. SpyyNn loses the most ELO from match 5 of the day (−73 ELO, win rate 30%). Things go best in match 3 of the day (+48 ELO, win rate 60%). Improved over the last three months: K/R +0.04, Win rate +9 pp. Unchanged in recent months: ADR at 74.4, Headshots at 57%, ELO at 968.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 4): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.