Spirit-666
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (99 matches).
Compared with 1,425 players in this group, each player over up to their last 100 matches.
Opening
Average44% of opening duels won and so well below the average (50%).
Clutch
Weakness14% of 1v2s won and so clearly below the average (22%).
Weapons and aim
Average0.90 K/D and so clearly below the average (1.01).
Impact
AverageExactly 2 kills in 12.3% of rounds and so slightly below the average (13.2%).
Utility and deaths
Average7.2 utility damage per round and so well above the average (4.3).
Progress
One value per month, dashed line is the level 8 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.79. Last 3 months: 0.68 (at the start 0.69). Slightly below the average (0.73).
Rating, 1.00 is an average match
Best month: October 2026 with 1.06. Last 3 months: 0.92 (at the start 0.93). Clearly below the average (1.01).
Damage per round (ADR)
Best month: October 2026 with 83.2. Last 3 months: 75.6 (at the start 79.7). Slightly below the average (79.8).
Share of headshot kills
Best month: August 2026 with 51%. Last 3 months: 51% (at the start 50%). Clearly above the average (47%).
Matches won (win rate)
Best month: October 2026 with 64%. Last 3 months: 47% (at the start 48%). Clearly below the average (51%).
Best month: September 2026 with 1,878. Last 3 months: 1,722 (at the start 1,656).
Rounds with first kill
Best month: August 2026 with 10%.
1v1 clutches won
Best month: August 2026 with 39%.
Patterns
From the last 124 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Spirit-666 loses the most ELO on Ancient: −6 ELO, 59% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.46 · Cache
- Most kills in a match: 37 · Mirage
- Longest win streak: 6 wins in a row · Dust 2
Maps in detail
from the last 124 matchesCompared with players on the same level who have at least 15 matches on the map.
How Spirit-666 plays
Across 124 matches Spirit-666 averages K/R 0.68, ADR 76.4 and a rating of 0.92. Biggest strength: Utility damage per round at 7.2, better than 95% of level 8 players. Most room to improve: Opening duels won at 44%, better than only 8% of level 8 players. Averages 15.4 kills per match with 51% headshots. The strongest map is Inferno with a 61% win rate in 18 matches. In 35 of 124 matches the rating was 1.10 or higher (28%), in 63 it was below 0.90. In 99 matches with detailed stats: 13 4Ks and 2 aces. Best month by rating: October 2026 at 1.06. Spirit-666 loses the most ELO on Ancient (−6 ELO, win rate 59%). Things go best in match 2 of the day (−27 ELO, win rate 67%). Match no. 2 of the day goes best: 67% win rate, −27 ELO. Improved over the last three months: ELO +66. Got weaker: ADR −4.1. Unchanged in recent months: K/R at 0.68, Rating at 0.92, Headshots at 51%, Win rate at 47%. Last 30 days: 20 matches, win rate 50%, net ELO +23.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.