Spell_it

United Kingdom
63 matches tracked 32 matches in 30 days
Last updated:

How does Spell_it play?

Rating 0.97 (from 33 matches) K/R 0.79 ADR 87.0 from 63 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 23% on level 10
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with at least a normal rating (0.90 and up). 52%
Rating spread from 33 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 33% good 1.10 to 1.29 3% normal 0.90 to 1.09 15% weak 0.75 to 0.89 15% very weak below 0.75 33%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (33 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−2 pp better than 28%
Opening duels won 44%−7 pp better than 5%

Clutch

Average
Last one alive
Clutch 1v1 won 36%−4 pp better than 37%
Clutch 1v2 won 33%+12 pp better than 96%
Clutch kills per match 1.0−0.6 better than 4%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 53%+2 pp better than 66%
AWP share of kills 6%−5 pp better than 35%
K/D 1.11+0.07 better than 74%
Pistol kills per match 2.8

Impact

Average
Damage and big rounds
Rounds with 2K 13.5%+0.1 pp better than 49%
Rounds with 3K 3.1%−1.0 pp better than 11%
MVPs per match 2.7+0.3 better than 84%
4Ks and aces 7x 4K, 1 ace in 33 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 26%−9 pp better than 4%
Utility damage per round 2.3−1.8 better than 6%
Enemies flashed per round 0.28−0.02 better than 46%
Rounds with a death 71%0 pp level

Progress

One value per month, dashed line is the Level 10 average
Whether Spell_it is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 33 matches from the last 3 months and 13 before.

Kills per round (K/R)

0.71
JunJulAugSepOct

Patterns

From the last 63 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.64 · Cache
  2. Most kills in a match: 39 · Anubis
  3. Longest win streak: 10 wins in a row · Inferno

Maps in detail

from the last 63 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage15
53% better than 54%
0.84 better than 86%
92.1 better than 90%
1.34-
50% of 58 duels better than 40%
14% of 7 situations better than 4%
Inferno14
71% -
0.75 -
84.1 -
0.89-
39% of 51 duels -
50% of 4 situations -
Anubis9
56% -
0.87 -
91.3 -
0.98-
70% of 37 duels -
100% of 3 situations -
Ancient7
71% -
0.76 -
84.4 -
0.97-
50% of 36 duels -
0% of 2 situations -
Cache6
83% -
0.72 -
78.0 -
1.06-
32% of 28 duels -
-
Nuke5
100% -
0.86 -
97.3 -
1.02-
50% of 34 duels -
0% of 1 situations -
Dust 24
25% -
0.54 -
73.2 -
0.70-
26% of 19 duels -
50% of 2 situations -
Vertigo3
33% -
0.89 -
83.9 -
-
57% of 7 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Spell_it plays

Across 63 matches Spell_it averages K/R 0.79 and ADR 87.0; the rating across the 33 rated matches is 0.97. Biggest strength: Damage per round (ADR) at 87.0. That is better than 82% of players on level 10. Most room to improve: Utility with impact at 26%. That is better than only 4% of players on level 10. On average 17.5 kills per match, 53% of them headshots. The strongest map is Inferno with a 71% win rate in 14 matches. In 12 of 33 matches the rating was 1.10 or higher (36%), in 16 it was below 0.90. In 33 matches with detailed stats: 7 4Ks and 1 aces. Last 30 days: 32 matches, win rate 56%, ELO balance +52.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.