Spectop

USA
279 matches tracked 103 matches in 30 days
Last updated:

How does Spectop play?

Rating 0.92 (from 265 matches) K/R 0.66 ADR 75.1 from 279 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 12%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 265 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 9% good 1.10 to 1.29 16% normal 0.90 to 1.09 23% weak 0.75 to 0.89 23% very weak below 0.75 28%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (199 matches).

Level 9

Compared with 1,720 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 46%−5 pp · Ø 51% better than 15%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 21%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Weakness
Where do the kills come from?

41% headshots and so well below the average (49%).

Headshot rate 41%−8 pp · Ø 49% better than 14%
AWP share of kills 1%−9 pp · Ø 10% better than 8%
K/D 0.92−0.10 · Ø 1.02 better than 17%
Pistol kills per match 2.0

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.7% of rounds and so clearly below the average (13.4%).

2K rounds 11.7%−1.7 pp · Ø 13.4% better than 14%
3K rounds 3.5%−0.5 pp · Ø 4.0% better than 28%
MVPs per match 2.0−0.3 · Ø 2.3 better than 20%
4Ks and aces 24x 4K, 1 ace in 199 matches

Utility and deaths

Average
Nades, flashes and deaths

5.8 utility damage per round and so well above the average (4.3).

Utility hit rate 33%−2 pp · Ø 35% better than 34%
Utility damage per round 5.8+1.5 · Ø 4.3 better than 84%
Enemies flashed per round 0.32+0.04 · Ø 0.28 better than 63%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +2 pp, ELO +105
= Stayed the same
K/R at 0.67, Rating at 0.93, ADR at 75.7, Win rate at 49%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: August 2026 with 0.72. Last 3 months: 0.67 (at the start 0.65). Clearly below the average (0.73).

Patterns

From the last 279 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −93 ELO
60 matches · 50% win rate
From match 5 of the day −92 ELO
88 matches · 42% win rate
Between 18:00 and 24:00 −77 ELO, win rate 43%
On Wednesdays −23 ELO, win rate 40%

Spectop loses the most ELO on Mirage: −93 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Dust 2
  2. Highest rating in a match: 2.36 · Mirage
  3. Longest win streak: 6 wins in a row · Nuke

Maps in detail

from the last 279 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 261
48% better than 41%
0.67 better than 21%
76.1 better than 29%
0.93 better than 21%
47% of 240 duels better than 31%
35% of 40 situations better than 44%
Mirage60
50% better than 46%
0.68 better than 24%
75.1 better than 23%
0.97 better than 32%
45% of 208 duels better than 18%
28% of 43 situations better than 21%
Anubis49
39% better than 15%
0.63 better than 5%
73.2 better than 13%
0.87 better than 5%
47% of 205 duels better than 25%
32% of 22 situations better than 36%
Ancient44
61% better than 82%
0.69 better than 28%
79.5 better than 46%
1.01 right on the average
47% of 154 duels better than 29%
25% of 16 situations better than 18%
Inferno26
46% better than 23%
0.62 better than 8%
73.8 better than 19%
0.83 better than 4%
44% of 108 duels better than 13%
30% of 10 situations better than 31%
Nuke22
50% better than 33%
0.69 better than 27%
74.0 better than 16%
0.90 better than 9%
49% of 84 duels better than 30%
45% of 11 situations better than 71%
Cache14
50% -
0.56 -
65.3 -
0.82-
29% of 45 duels -
38% of 13 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Spectop plays

Across 279 matches Spectop averages K/R 0.66 and ADR 75.1; the rating across the 265 rated matches is 0.92. Biggest strength: Utility damage per round at 5.8, better than 84% of level 9 players. Most room to improve: Rating at 0.92, better than only 12% of level 9 players. Averages 14.5 kills per match with 41% headshots. The strongest map is Ancient with a 61% win rate in 44 matches. In 69 of 265 matches the rating was 1.10 or higher (26%), in 135 it was below 0.90. In 199 matches with detailed stats: 24 4Ks and 1 ace. Best month by rating: August 2026 at 1.02. Spectop loses the most ELO on Mirage (−93 ELO, win rate 50%). Things go best on Ancient (+57 ELO, win rate 61%). Match no. 2 of the day goes best: 57% win rate, −42 ELO. Improved over the last three months: Headshots +2 pp, ELO +105. Unchanged in recent months: K/R at 0.67, Rating at 0.93, ADR at 75.7, Win rate at 49%. Last 30 days: 103 matches, win rate 48%, net ELO −40.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.