Sparedbyking

AE
On FACEIT since 2025 291 matches tracked 90 matches in 30 days
ELO ▲ 166
3,067
30-day peak: 3,187
Rank EU ▼ 901 places
#5,808 #16 in AE
30 days · before #4,907 · best #4,907
Last updated:
Next update possible in 1h 9m

How does Sparedbyking play?

Rating 1.11 (from 132 matches) K/R 0.78 ADR 81.3 from 290 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 77% on level 10
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with at least a normal rating (0.90 and up). 77%
Rating spread from 132 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 26% good 1.10 to 1.29 25% normal 0.90 to 1.09 24% weak 0.75 to 0.89 11% very weak below 0.75 13%
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (222 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%0 pp level
Opening duels won 52%+1 pp better than 56%

Clutch

Average
Last one alive
Clutch 1v1 won 46%+7 pp better than 87%
Clutch 1v2 won 24%+3 pp better than 68%
Clutch kills per match 1.7+0.1 better than 58%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 49%−2 pp better than 40%
AWP share of kills 14%+3 pp better than 70%
K/D 1.15+0.12 better than 83%
Pistol kills per match 2.9
Knife kills 3 in 290 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.7%+0.4 pp better than 56%
Rounds with 3K 4.5%+0.4 pp better than 67%
MVPs per match 2.6+0.3 better than 78%
4Ks and aces 42x 4K, 3 aces in 222 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 32%−3 pp better than 31%
Utility damage per round 2.8−1.3 better than 17%
Enemies flashed per round 0.20−0.10 better than 24%
Rounds with a death 68%−3 pp better than 85%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
ELO +475
= Stayed the same
K/R at 0.78, ADR at 81.1, Win rate at 63%
▼ Got worse
Headshots −7 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: July 2026 with 0.79. Last 3 months: 0.78 (at the start 0.79).

Patterns

From the last 290 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −4 ELO
34 matches · 56% wins
On Mirage −1 ELO
45 matches · 56% wins
Between 12:00 and 18:00 −19 ELO, win rate 54%
On Mondays +4 ELO, win rate 55%

Sparedbyking loses the most ELO on Dust 2: −4 ELO, 56% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Nuke
  2. Longest win streak: 10 wins in a row · Nuke
  3. Highest rating in a match: 1.89 · Nuke

Maps in detail

from the last 290 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis57
68% better than 94%
0.78 better than 69%
81.2 better than 51%
1.14 better than 80%
50% of 228 duels better than 40%
38% of 32 situations level
Ancient45
58% better than 69%
0.82 better than 81%
84.3 better than 64%
1.15 better than 81%
57% of 224 duels better than 80%
44% of 27 situations better than 71%
Mirage45
56% better than 65%
0.76 better than 58%
81.1 better than 51%
1.04 level
52% of 219 duels level
50% of 30 situations better than 83%
Nuke36
58% better than 56%
0.79 better than 62%
84.3 better than 57%
1.17-
53% of 144 duels better than 48%
46% of 24 situations better than 65%
Cache35
66% -
0.74 -
75.8 -
1.06-
53% of 148 duels -
39% of 23 situations -
Dust 234
56% better than 64%
0.77 better than 64%
79.9 better than 45%
1.01-
52% of 165 duels better than 54%
41% of 17 situations better than 59%
Inferno20
75% better than 96%
0.78 better than 68%
80.4 better than 43%
1.12-
46% of 72 duels better than 19%
31% of 13 situations better than 31%
Vertigo18
83% -
0.81 -
82.1 -
1.18-
55% of 91 duels -
22% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Sparedbyking plays

Across 290 matches Sparedbyking averages K/R 0.78 and ADR 81.3; the rating across the 132 rated matches is 1.11. Biggest strength: Clutch 1v1 won at 46%. That is better than 87% of players on level 10. Most room to improve: Utility damage per round at 2.8. That is better than only 17% of players on level 10. On average 17.0 kills per match, 49% of them headshots. The strongest map is Vertigo with a 83% win rate in 18 matches. In 69 of 132 matches the rating was 1.10 or higher (52%), in 31 it was below 0.90. In 222 matches with detailed stats: 42 4Ks and 3 aces. Best month by rating: September 2026 at 1.12. Sparedbyking loses the most ELO on Dust 2 (−4 ELO, win rate 56%). Things go best on Anubis (+99 ELO, win rate 68%). Improved over the last three months: ELO +475. Got weaker: Headshots −7 pp. Unchanged in recent months: K/R at 0.78, ADR at 81.1, Win rate at 63%. Last 30 days: 90 matches, win rate 62%, ELO balance +224.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.