SpandexBoy

JP
113 matches tracked
Last updated:

How does SpandexBoy play?

K/R 0.74 ADR 81.5 from 113 matches
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 10 average. Rarely on the AWP.
Multi-killsRifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (22 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%0 pp level
Opening duels won 54%+3 pp better than 71%

Clutch

Weakness
Last one alive
Clutch 1v1 won 31%−8 pp better than 14%
Clutch 1v2 won 25%+4 pp better than 74%
Clutch kills per match 1.2−0.4 better than 13%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 50%−1 pp better than 46%
AWP share of kills 0%−11 pp better than 1%
K/D 1.030.00 level
Pistol kills per match 2.6

Impact

Average
Damage and big rounds
Rounds with 2K 13.3%0.0 pp level
Rounds with 3K 4.4%+0.3 pp better than 63%
MVPs per match 2.2−0.1 better than 36%
4Ks and aces 4x 4K, 2 aces in 22 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 26%−9 pp better than 5%
Utility damage per round 3.7−0.4 better than 40%
Enemies flashed per round 0.16−0.14 better than 14%
Rounds with a death 72%+1 pp better than 44%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.04, Win rate +6 pp, ELO +109
= Stayed the same
ADR at 83.1, Headshots at 50%
▼ Got worse
Nothing clear

Aug 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: July 2026 with 0.77. Last 3 months: 0.77 (at the start 0.73).

Patterns

From the last 113 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Ancient −22 ELO
21 matches · 52% wins

SpandexBoy loses the most ELO on Ancient: −22 ELO, 52% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Anubis
  2. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 113 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage45
36% better than 5%
0.67 better than 18%
76.3 better than 26%
-
43% of 97 duels better than 11%
15% of 13 situations better than 3%
Ancient21
52% better than 47%
0.79 better than 71%
82.6 better than 55%
-
50% of 82 duels better than 43%
25% of 4 situations better than 21%
Anubis15
67% better than 92%
0.84 better than 88%
90.6 better than 90%
-
63% of 48 duels better than 95%
50% of 6 situations better than 77%
Dust 214
43% -
0.72 -
80.0 -
-
52% of 27 duels -
50% of 2 situations -
Inferno8
50% -
0.77 -
84.4 -
-
61% of 23 duels -
33% of 3 situations -
Overpass6
33% -
0.75 -
83.9 -
-
50% of 4 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SpandexBoy plays

Most room to improve: Utility with impact at 26%. That is better than only 5% of players on level 10. On average 16.1 kills per match, 50% of them headshots. The strongest map is Anubis with a 67% win rate in 15 matches. In 22 matches with detailed stats: 4 4Ks and 2 aces. SpandexBoy loses the most ELO on Ancient (−22 ELO, win rate 52%). Things go best on Mirage (+22 ELO, win rate 36%). Improved over the last three months: K/R +0.04, Win rate +6 pp, ELO +109. Unchanged in recent months: ADR at 83.1, Headshots at 50%.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.