Spaghetto__

Poland
43 matches tracked 21 matches in 30 days
Last updated:

How does Spaghetto__ play?

Rating 1.35 (from 22 matches) K/R 0.91 ADR 96.1 from 43 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.35
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with at least a normal rating (0.90 and up). 86%
Rating spread from 22 matches
outstanding 1.80 and up 23% strong 1.30 to 1.79 27% good 1.10 to 1.29 18% normal 0.90 to 1.09 18% weak 0.75 to 0.89 9% very weak below 0.75 5%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 7 average. More 1v1 and 1v2 wins than the level 7 average. More damage per round than the level 7 average.
Multi-killsClutcherDamage
better than most on level 7 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (42 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%+1.0 pp better than 69%
Opening duels won 58%+8 pp better than 96%

Clutch

Strength
Last one alive
Clutch 1v1 won 33%−6 pp better than 26%
Clutch 1v2 won 33%+12 pp better than 97%
Clutch kills per match 2.5+0.8 better than 97%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 48%+2 pp better than 59%
AWP share of kills 1%−9 pp better than 7%
K/D 1.28+0.29 better than 99%
Pistol kills per match 2.5
Knife kills 2 in 43 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 16.8%+3.8 pp better than 99%
Rounds with 3K 6.5%+2.6 pp better than 99%
MVPs per match 3.7+1.5 better than 99%
4Ks and aces 16x 4K, 1 ace in 42 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 40%+5 pp better than 81%
Utility damage per round 5.1+0.9 better than 74%
Enemies flashed per round 0.21−0.06 better than 37%
Rounds with a death 71%−2.0 pp better than 72%

Progress

One value per month, dashed line is the Level 7 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.88
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: September 2026 with 0.99.

Patterns

From the last 43 matches, each row based on 20+ matches.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.07 · Mirage
  2. Most kills in a match: 40 · Mirage
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 43 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage17
53% better than 62%
0.87 better than 96%
93.3 better than 96%
1.36–
54% of 61 duels better than 73%
17% of 12 situations better than 7%
Dust 28
50% –
0.86 –
93.6 –
1.29–
49% of 37 duels –
29% of 7 situations –
Nuke8
38% –
0.85 –
88.6 –
1.07–
73% of 33 duels –
50% of 6 situations –
Anubis5
80% –
1.06 –
109.1 –
1.52–
54% of 24 duels –
60% of 5 situations –

Compared with players on the same level who have at least 15 matches on the map.

How Spaghetto__ plays

Across 43 matches Spaghetto__ averages K/R 0.91 and ADR 96.1; the rating across the 22 rated matches is 1.35. Biggest strength: Damage per round (ADR) at 96.1. That is better than 99% of players on level 7. On average 20.3 kills per match, 48% of them headshots. In 15 of 22 matches the rating was 1.10 or higher (68%), in 3 it was below 0.90. In 42 matches with detailed stats: 16 4Ks and 1 aces. Best month by rating: September 2026 at 1.42. Last 30 days: 21 matches, win rate 52%, ELO balance +57.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 7): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.