Sonzera

Brazil
On FACEIT since 2016 109 matches tracked 34 matches in 30 days
ELO ▲ 54
2,342
30-day peak: 2,359
Rank SA ▼ 265 places
#2,031
BR #1,307 in BR
30 days · prev. #1,766 · best #1,766
Last updated:

How does Sonzera play?

Rating 1.04 (from 59 matches) K/R 0.74 ADR 80.0 from 109 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 50%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 59 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 22% normal 0.90 to 1.09 14% weak 0.75 to 0.89 24% very weak below 0.75 19%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (54 matches).

2,250-2,499 ELO

Compared with 2,052 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 14%
Opening duels won 49%−1 pp · Ø 50% better than 29%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (20%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 42%
Clutch 1v2 won 15%−5 pp · Ø 20% better than 12%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 28%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (50%).

Headshot rate 55%+5 pp · Ø 50% better than 78%
AWP share of kills 0%−11 pp · Ø 11% better than 1%
K/D 1.06+0.06 · Ø 1.00 better than 57%
Pistol kills per match 2.8
Knife kills 1 in 109 matches

Impact

Average
Damage and big rounds

2.7 MVPs per match and so well above the average (2.2).

2K rounds 12.9%−0.2 pp · Ø 13.1% better than 34%
3K rounds 4.1%+0.1 pp · Ø 4.0% better than 49%
MVPs per match 2.7+0.5 · Ø 2.2 better than 85%
4Ks and aces 5x 4K, 0 aces in 54 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 16%
Utility damage per round 3.7−0.4 · Ø 4.1 better than 36%
Enemies flashed per round 0.36+0.06 · Ø 0.30 better than 68%
Deaths per round 70%−2 pp · Ø 72% better than 68%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.73, ADR at 80.5, Headshots at 55%, Win rate at 54%
▼ Got worse
Rating −0.20

Aug to Oct 2026 compared with Apr to May 2026.

Kills per round (K/R)

0.74
AprMayJunJulAugSepOct

Best month: May 2026 with 0.76. Last 3 months: 0.73 (at the start 0.75). Just above the average (0.72).

Patterns

From the last 109 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −67 ELO
28 matches · 43% win rate
On Dust 2 −21 ELO
28 matches · 57% win rate
Between 0:00 and 6:00 −22 ELO, win rate 44%

Sonzera loses the most ELO in match 2 of the day: −67 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.86 · Cache
  2. Most kills in a match: 44 · Dust 2
  3. Longest win streak: 7 wins in a row · Anubis

Maps in detail

from the last 109 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage33
52% right on the average
0.70 better than 29%
79.6 better than 43%
1.03 better than 48%
47% of 77 duels better than 26%
45% of 11 situations better than 68%
Dust 228
57% better than 71%
0.74 right on the average
77.9 better than 34%
1.10 better than 70%
56% of 55 duels better than 75%
29% of 14 situations better than 24%
Ancient12
42% -
0.75 -
81.0 -
1.14-
60% of 10 duels -
50% of 2 situations -
Anubis10
80% -
0.84 -
86.1 -
1.13-
100% of 1 duels -
-
Nuke10
50% -
0.82 -
82.9 -
1.02-
38% of 26 duels -
56% of 9 situations -
Cache9
56% -
0.71 -
78.4 -
1.05-
56% of 27 duels -
20% of 5 situations -
Inferno7
29% -
0.67 -
78.2 -
0.78-
45% of 20 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Sonzera plays

Across 109 matches Sonzera averages K/R 0.74 and ADR 80.0; the rating across the 59 rated matches is 1.04. Biggest strength: Headshot rate at 55%, better than 78% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 14% of level 10 · 2,250-2,499 ELO players. Averages 16.7 kills per match with 55% headshots. The strongest map is Anubis with a 80% win rate in 10 matches. In 26 of 59 matches the rating was 1.10 or higher (44%), in 25 it was below 0.90. In 54 matches with detailed stats: 5 4Ks and 0 aces. Best month by rating: May 2026 at 1.22. Sonzera loses the most ELO in match 2 of the day (−67 ELO, win rate 43%). Got weaker: Rating −0.20. Unchanged in recent months: K/R at 0.73, ADR at 80.5, Headshots at 55%, Win rate at 54%. Last 30 days: 34 matches, win rate 53%, net ELO −26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.