Solomonik

SB
On FACEIT since 2021 377 matches tracked 117 matches in 30 days
ELO ▲ 586
3,331
30-day peak: 3,331
Rank EU ▲ 438 places
#2,034
SB #1 in SB
30 days · prev. #2,472 · best #2,034
Last updated:

How does Solomonik play?

Rating 0.97 (from 376 matches) K/R 0.69 ADR 74.4 from 377 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 376 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 18% normal 0.90 to 1.09 26% weak 0.75 to 0.89 19% very weak below 0.75 24%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (315 matches).

3,000-3,499 ELO

Compared with 6,792 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

47% of opening duels won and so clearly below the average (52%).

Rounds with first kill 8%−3 pp · Ø 11% better than 12%
Opening duels won 47%−5 pp · Ø 52% better than 10%

Clutch

Average
Last one alive

1.8 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 36%−6 pp · Ø 42% better than 32%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 31%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 72%

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so slightly below the average (1.06).

Headshot rate 57%+4 pp · Ø 53% better than 73%
AWP share of kills 3%−9 pp · Ø 12% better than 20%
K/D 0.97−0.09 · Ø 1.06 better than 14%
Pistol kills per match 2.1
Zeus kills1 in 377 matches
Knife kills 3 in 377 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (4.2%).

2K rounds 12.9%−0.7 pp · Ø 13.6% better than 27%
3K rounds 3.4%−0.8 pp · Ø 4.2% better than 14%
MVPs per match 2.1−0.3 · Ø 2.4 better than 15%
4Ks and aces 45x 4K, 2 aces in 315 matches

Utility and deaths

Average
Nades, flashes and deaths

0.12 enemies flashed per round and so well below the average (0.32).

Utility hit rate 33%−1 pp · Ø 34% better than 45%
Utility damage per round 3.8−0.1 · Ø 3.9 better than 49%
Enemies flashed per round 0.12−0.20 · Ø 0.32 better than 3%
Deaths per round 72%+1 pp · Ø 71% better than 27%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Rating +0.06, Headshots +4 pp, ELO +440
= Stayed the same
K/R at 0.70, ADR at 74.7
▼ Got worse
Win rate −6 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: August 2026 with 0.70. Last 3 months: 0.70 (at the start 0.67). Clearly below the average (0.75).

Patterns

From the last 377 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −59 ELO
76 matches · 43% win rate
Between 6:00 and 12:00 −62 ELO, win rate 47%
On Sundays +182 ELO, win rate 49%

Solomonik loses the most ELO in match 1 of the day: −59 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Nuke
  2. Most kills in a match: 34 · Ancient
  3. Highest rating in a match: 3.02 · Nuke

Maps in detail

from the last 377 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage134
51% better than 33%
0.66 better than 10%
71.5 better than 6%
0.92 better than 8%
41% of 497 duels better than 3%
24% of 89 situations better than 11%
Anubis76
49% better than 29%
0.74 better than 42%
79.1 better than 36%
1.04 better than 42%
52% of 299 duels better than 47%
41% of 44 situations better than 56%
Ancient59
56% right on the average
0.71 better than 26%
75.3 better than 15%
0.99 better than 26%
49% of 207 duels better than 29%
37% of 41 situations better than 45%
Nuke57
65% better than 71%
0.69 better than 14%
73.0 better than 8%
0.99 better than 18%
43% of 212 duels better than 8%
45% of 33 situations better than 65%
Dust 231
65% better than 84%
0.72 better than 31%
77.3 better than 26%
0.97 better than 17%
49% of 180 duels better than 29%
64% of 14 situations better than 95%
Cache14
50% -
0.67 -
72.1 -
0.96-
44% of 64 duels -
0% of 5 situations -
Inferno5
20% -
0.70 -
79.8 -
0.93-
69% of 16 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Solomonik plays

Across 377 matches Solomonik averages K/R 0.69 and ADR 74.4; the rating across the 376 rated matches is 0.97. Most room to improve: Damage per round (ADR) at 74.4, better than only 9% of level 10 · 3,000-3,499 ELO players. Averages 15.2 kills per match with 57% headshots. The strongest map is Nuke with a 65% win rate in 57 matches. In 117 of 376 matches the rating was 1.10 or higher (31%), in 161 it was below 0.90. In 315 matches with detailed stats: 45 4Ks and 2 aces. Best month by rating: October 2026 at 0.99. Solomonik loses the most ELO in match 1 of the day (−59 ELO, win rate 43%). Things go best on Anubis (+238 ELO, win rate 49%). Match no. 3 of the day goes best: 60% win rate, +236 ELO. Improved over the last three months: Rating +0.06, Headshots +4 pp, ELO +440. Got weaker: Win rate −6 pp. Unchanged in recent months: K/R at 0.70, ADR at 74.7. Last 30 days: 117 matches, win rate 58%, net ELO +354.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.