Sol1st0

Russia
On FACEIT since 2021 319 matches tracked 151 matches in 30 days
ELO ▲ 101
3,180
30-day peak: 3,375
Rank EU ▲ 710 places
#3,704 #1,063 in RU
30 days · before #4,414 · best #3,677
Last updated:

How does Sol1st0 play?

Rating 1.14 (from 219 matches) K/R 0.84 ADR 88.9 from 319 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85% on level 10
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with at least a normal rating (0.90 and up). 77%
Rating spread from 219 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 26% good 1.10 to 1.29 23% normal 0.90 to 1.09 23% weak 0.75 to 0.89 12% very weak below 0.75 11%
Player type
Goes in first and opens the round
More first kills per match than the level 10 average. More damage per round than the level 10 average.
EntryDamage
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (219 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 13%+2 pp better than 83%
Opening duels won 56%+5 pp better than 83%

Clutch

Average
Last one alive
Clutch 1v1 won 36%−3 pp better than 36%
Clutch 1v2 won 23%+2 pp better than 61%
Clutch kills per match 1.7+0.1 better than 58%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 52%+1 pp better than 58%
AWP share of kills 18%+7 pp better than 81%
K/D 1.17+0.14 better than 86%
Pistol kills per match 3.6
Knife kills 7 in 319 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 15.5%+2.2 pp better than 90%
Rounds with 3K 5.4%+1.3 pp better than 89%
MVPs per match 2.8+0.5 better than 89%
4Ks and aces 49x 4K, 3 aces in 219 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 37%+2 pp better than 67%
Utility damage per round 5.1+1.0 better than 77%
Enemies flashed per round 0.25−0.05 better than 38%
Rounds with a death 71%0 pp level

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
ELO +445
= Stayed the same
K/R at 0.83, ADR at 88.7, Win rate at 55%
▼ Got worse
Headshots −5 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: July 2026 with 0.89. Last 3 months: 0.83 (at the start 0.85).

Patterns

From the last 319 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −149 ELO
143 matches · 55% wins
In match 3 of the day −96 ELO
43 matches · 44% wins
On Wednesdays −127 ELO, win rate 46%

Sol1st0 loses the most ELO on Mirage: −149 ELO, 55% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Mirage
  2. Highest rating in a match: 2.24 · Ancient
  3. Longest win streak: 10 wins in a row · Cache

Maps in detail

from the last 319 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage143
55% better than 61%
0.86 better than 92%
91.6 better than 90%
1.16 better than 84%
58% of 789 duels better than 84%
35% of 79 situations better than 40%
Ancient43
56% better than 62%
0.81 better than 78%
86.3 better than 74%
1.15 better than 81%
58% of 192 duels better than 83%
27% of 30 situations better than 25%
Dust 241
63% better than 84%
0.81 better than 80%
87.7 better than 80%
1.09 better than 65%
58% of 212 duels better than 82%
33% of 15 situations better than 37%
Anubis27
48% better than 36%
0.80 better than 76%
84.8 better than 70%
1.11 better than 73%
53% of 109 duels better than 59%
53% of 15 situations better than 83%
Inferno22
68% better than 89%
0.87 better than 90%
90.8 better than 86%
1.30-
44% of 124 duels better than 11%
85% of 13 situations better than 99%
Cache21
52% -
0.80 -
88.0 -
1.05-
51% of 128 duels -
50% of 12 situations -
Nuke21
48% better than 25%
0.77 better than 51%
79.1 better than 34%
1.03-
54% of 82 duels level
25% of 12 situations better than 22%

Compared with players on the same level who have at least 15 matches on the map.

How Sol1st0 plays

Across 319 matches Sol1st0 averages K/R 0.84 and ADR 88.9; the rating across the 219 rated matches is 1.14. Biggest strength: Rounds with 3K at 5.4%. That is better than 89% of players on level 10. On average 18.3 kills per match, 52% of them headshots. The strongest map is Inferno with a 68% win rate in 22 matches. In 118 of 219 matches the rating was 1.10 or higher (54%), in 50 it was below 0.90. In 219 matches with detailed stats: 49 4Ks and 3 aces. Best month by rating: August 2026 at 1.17. Sol1st0 loses the most ELO on Mirage (−149 ELO, win rate 55%). Things go best in match 1 of the day (+173 ELO, win rate 70%). Improved over the last three months: ELO +445. Got weaker: Headshots −5 pp. Unchanged in recent months: K/R at 0.83, ADR at 88.7, Win rate at 55%. Last 30 days: 151 matches, win rate 53%, ELO balance +71.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.