SoLana2008

AF
41 matches tracked 20 matches in 30 days
Last updated:

How does SoLana2008 play?

Rating 0.78 (from 20 matches) K/R 0.62 ADR 67.5 from 41 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
0.78
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.23 ConsistencyShare of matches with at least a normal rating (0.90 and up). 30%
Rating spread from 20 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 5% good 1.10 to 1.29 0% normal 0.90 to 1.09 25% weak 0.75 to 0.89 25% very weak below 0.75 45%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 4 average.
AWPer
better than most on level 4 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).

Opening

Average
The first duels of the round
Rounds with first kill 8%−2.0 pp better than 30%
Opening duels won 39%−10 pp better than 2%

Clutch

Average
Last one alive
Clutch 1v1 won 33%−4 pp better than 28%
Clutch 1v2 won 7%−15 pp better than 1%
Clutch kills per match 1.4−0.3 better than 33%

Weapons and aim

Weakness
Where do the kills come from?
Headshot rate 31%−12 pp better than 5%
AWP share of kills 32%+21 pp better than 97%
K/D 0.82−0.14 better than 9%
Pistol kills per match 1.8
Knife kills 5 in 41 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 9.5%−3.1 pp better than 3%
Rounds with 3K 2.5%−1.2 pp better than 9%
MVPs per match 1.5−0.6 better than 4%
4Ks and aces 2x 4K, 1 ace in 20 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 33%−2 pp better than 44%
Utility damage per round 2.8−1.0 better than 26%
Enemies flashed per round 0.17−0.07 better than 35%
Rounds with a death 76%+3.0 pp better than 21%

Progress

One value per month, dashed line is the Level 4 average
▲ Improved
ELO +60
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.10, ADR −10.0, Headshots −2 pp, Win rate −17 pp

Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.57
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: July 2026 with 0.67. Last 3 months: 0.57 (at the start 0.67).

Patterns

From the last 41 matches, each row based on 20+ matches.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.33 · Nuke
  2. Most kills in a match: 25 · Ancient
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 41 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 212
42% –
0.60 –
65.3 –
0.74–
38% of 39 duels –
50% of 2 situations –
Ancient9
56% –
0.57 –
62.9 –
0.78–
38% of 40 duels –
50% of 4 situations –
Mirage8
50% –
0.62 –
67.7 –
0.74–
44% of 25 duels –
10% of 10 situations –
Inferno5
60% –
0.69 –
76.4 –
0.73–
63% of 19 duels –
75% of 4 situations –
Anubis3
33% –
0.75 –
79.6 –
-
22% of 9 duels –
50% of 4 situations –
Nuke3
67% –
0.69 –
67.5 –
1.13–
40% of 10 duels –
0% of 1 situations –

Compared with players on the same level who have at least 15 matches on the map.

How SoLana2008 plays

Across 41 matches SoLana2008 averages K/R 0.62 and ADR 67.5; the rating across the 20 rated matches is 0.78. Most room to improve: Opening duels won at 39%. That is better than only 2% of players on level 4. On average 13.7 kills per match, 31% of them headshots. In 1 of 20 matches the rating was 1.10 or higher (5%), in 14 it was below 0.90. In 20 matches with detailed stats: 2 4Ks and 1 aces. Best month by rating: October 2026 at 0.78. Improved over the last three months: ELO +60. Got weaker: K/R −0.10, ADR −10.0, Headshots −2 pp, Win rate −17 pp. Last 30 days: 20 matches, win rate 40%, ELO balance −23.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 4): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.