Snooker_11

Russia
82 matches tracked 23 matches in 30 days
Last updated:

How does Snooker_11 play?

Rating 0.93 (from 23 matches) K/R 0.66 ADR 72.9 from 82 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26% on level 6
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.25 ConsistencyShare of matches with at least a normal rating (0.90 and up). 48%
Rating spread from 23 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 9% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 30% very weak below 0.75 22%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 6 average.
AWPer
better than most on level 6 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (36 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%0 pp level
Opening duels won 49%−1 pp better than 46%

Clutch

Weakness
Last one alive
Clutch 1v1 won 29%−10 pp better than 12%
Clutch 1v2 won 15%−7 pp better than 16%
Clutch kills per match 1.5−0.2 better than 41%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 42%−3 pp better than 34%
AWP share of kills 23%+12 pp better than 90%
K/D 0.91−0.07 better than 24%
Pistol kills per match 2.5
Knife kills 2 in 82 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.2%−0.7 pp better than 32%
Rounds with 3K 3.6%−0.2 pp better than 44%
MVPs per match 1.9−0.3 better than 21%
4Ks and aces 2x 4K, 0 aces in 36 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 38%+3 pp better than 73%
Utility damage per round 4.5+0.4 better than 64%
Enemies flashed per round 0.17−0.09 better than 27%
Rounds with a death 73%0 pp level

Progress

One value per month, dashed line is the Level 6 average
▲ Improved
Win rate +4 pp, ELO +211
= Stayed the same
K/R at 0.67, ADR at 72.8, Headshots at 42%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.63
MayJunJulAugSepOct

Best month: July 2026 with 0.71. Last 3 months: 0.67 (at the start 0.65).

Patterns

From the last 82 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −29 ELO
21 matches · 38% wins
On Mirage −25 ELO
29 matches · 55% wins
In match 2 of the day ±0 ELO
20 matches · 45% wins

Snooker_11 loses the most ELO on Dust 2: −29 ELO, 38% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.35 · Ancient
  2. Most kills in a match: 32 · Dust 2
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 82 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage29
55% better than 70%
0.67 better than 29%
71.0 better than 14%
0.88-
47% of 145 duels better than 34%
27% of 15 situations better than 23%
Dust 221
38% better than 13%
0.61 better than 8%
70.8 better than 12%
0.99-
55% of 108 duels better than 79%
15% of 13 situations better than 6%
Anubis14
57% -
0.68 -
77.9 -
0.89-
48% of 54 duels -
55% of 11 situations -
Ancient9
22% -
0.72 -
76.9 -
0.97-
60% of 50 duels -
29% of 7 situations -
Inferno5
60% -
0.69 -
75.6 -
0.97-
63% of 30 duels -
-
Nuke3
100% -
0.57 -
61.3 -
-
42% of 12 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Snooker_11 plays

Across 82 matches Snooker_11 averages K/R 0.66 and ADR 72.9; the rating across the 23 rated matches is 0.93. Most room to improve: Clutch 1v1 won at 29%. That is better than only 12% of players on level 6. On average 15.0 kills per match, 42% of them headshots. The strongest map is Anubis with a 57% win rate in 14 matches. In 6 of 23 matches the rating was 1.10 or higher (26%), in 12 it was below 0.90. In 36 matches with detailed stats: 2 4Ks and 0 aces. Best month by rating: September 2026 at 0.96. Snooker_11 loses the most ELO on Dust 2 (−29 ELO, win rate 38%). Things go best in match 1 of the day (−47 ELO, win rate 61%). Improved over the last three months: Win rate +4 pp, ELO +211. Unchanged in recent months: K/R at 0.67, ADR at 72.8, Headshots at 42%. Last 30 days: 23 matches, win rate 48%, ELO balance −18.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 6): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.