SnooZjE

AL
On FACEIT since 2017 226 matches tracked 53 matches in 30 days
Last updated:

How does SnooZjE play?

Rating 1.06 (from 199 matches) K/R 0.76 ADR 82.6 from 226 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 199 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 17% good 1.10 to 1.29 20% normal 0.90 to 1.09 25% weak 0.75 to 0.89 15% very weak below 0.75 19%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (145 matches).

2,250-2,499 ELO

Compared with 2,043 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 48%−3 pp · Ø 51% better than 24%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 72%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 74%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 81%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (50%).

Headshot rate 55%+5 pp · Ø 50% better than 78%
AWP share of kills 3%−8 pp · Ø 11% better than 19%
K/D 1.06+0.04 · Ø 1.02 better than 59%
Pistol kills per match 2.5

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.1% of rounds and so clearly above the average (13.4%).

2K rounds 15.1%+1.7 pp · Ø 13.4% better than 85%
3K rounds 4.2%+0.2 pp · Ø 4.0% better than 54%
MVPs per match 2.5+0.2 · Ø 2.3 better than 69%
4Ks and aces 25x 4K, 4 aces in 145 matches

Utility and deaths

Average
Nades, flashes and deaths

0.49 enemies flashed per round and so well above the average (0.30).

Utility hit rate 30%−5 pp · Ø 35% better than 17%
Utility damage per round 5.2+1.1 · Ø 4.1 better than 77%
Enemies flashed per round 0.49+0.19 · Ø 0.30 better than 91%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.04, Rating +0.08
= Stayed the same
ADR at 83.4, Headshots at 55%, Win rate at 51%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.77
AprMayJunJulAugSepOct

Best month: August 2026 with 0.78. Last 3 months: 0.78 (at the start 0.74). Slightly above the average (0.74).

Patterns

From the last 226 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −119 ELO
65 matches · 48% win rate
On Inferno −91 ELO
27 matches · 63% win rate
Between 18:00 and 24:00 −190 ELO, win rate 47%

SnooZjE loses the most ELO on Mirage: −119 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 53 · Inferno
  2. Highest rating in a match: 2.17 · Dust 2
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 226 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage65
48% better than 36%
0.74 right on the average
81.3 better than 52%
1.01 better than 42%
43% of 240 duels better than 12%
38% of 42 situations better than 47%
Anubis46
46% better than 29%
0.71 better than 33%
78.3 better than 35%
0.98 better than 30%
44% of 190 duels better than 15%
48% of 25 situations better than 73%
Ancient39
64% better than 85%
0.82 better than 82%
86.6 better than 75%
1.15 better than 85%
50% of 181 duels better than 41%
38% of 16 situations right on the average
Inferno27
63% better than 77%
0.81 better than 71%
86.3 better than 64%
1.14 better than 69%
54% of 123 duels better than 59%
48% of 21 situations better than 70%
Dust 221
48% better than 36%
0.70 better than 29%
79.9 better than 43%
1.00 better than 36%
37% of 89 duels better than 2%
54% of 13 situations better than 87%
Cache12
58% -
0.87 -
95.1 -
1.25-
51% of 69 duels -
22% of 9 situations -
Nuke12
42% -
0.67 -
71.7 -
0.95-
42% of 55 duels -
25% of 4 situations -
Overpass4
25% -
0.80 -
94.6 -
1.23-
67% of 18 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How SnooZjE plays

Across 226 matches SnooZjE averages K/R 0.76 and ADR 82.6; the rating across the 199 rated matches is 1.06. Biggest strength: Headshot rate at 55%, better than 78% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 30%, better than only 17% of level 10 · 2,250-2,499 ELO players. Averages 16.8 kills per match with 55% headshots. The strongest map is Ancient with a 64% win rate in 39 matches. In 83 of 199 matches the rating was 1.10 or higher (42%), in 66 it was below 0.90. In 145 matches with detailed stats: 25 4Ks and 4 aces. Best month by rating: October 2026 at 1.11. SnooZjE loses the most ELO on Mirage (−119 ELO, win rate 48%). Things go best on Ancient (+324 ELO, win rate 64%). Match no. 1 of the day goes best: 62% win rate, +182 ELO. Improved over the last three months: K/R +0.04, Rating +0.08. Unchanged in recent months: ADR at 83.4, Headshots at 55%, Win rate at 51%. Last 30 days: 53 matches, win rate 53%, net ELO −63.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.