Snoia

Brazil
179 matches tracked 43 matches in 30 days
Last updated:

How does Snoia play?

Rating 0.96 (from 152 matches) K/R 0.69 ADR 75.6 from 178 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 152 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 14% good 1.10 to 1.29 20% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 27%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (108 matches).

Level 9

Compared with 1,689 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 46%−5 pp · Ø 51% better than 15%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 44%+4 pp · Ø 40% better than 79%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 29%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 82%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so slightly below the average (1.02).

Headshot rate 51%+2 pp · Ø 49% better than 66%
AWP share of kills 15%+5 pp · Ø 10% better than 73%
K/D 0.95−0.07 · Ø 1.02 better than 27%
Pistol kills per match 3.0
Knife kills 7 in 178 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 12.8%−0.5 pp · Ø 13.3% better than 39%
3K rounds 3.5%−0.4 pp · Ø 3.9% better than 30%
MVPs per match 2.0−0.3 · Ø 2.3 better than 21%
4Ks and aces 14x 4K, 0 aces in 108 matches

Utility and deaths

Average
Nades, flashes and deaths

0.42 enemies flashed per round and so well above the average (0.28).

Utility hit rate 35%−1 pp · Ø 36% better than 50%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 43%
Enemies flashed per round 0.42+0.14 · Ø 0.28 better than 83%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ELO +145
= Stayed the same
K/R at 0.69, Rating at 0.97, ADR at 74.6, Headshots at 51%, Win rate at 45%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: July 2026 with 0.72. Last 3 months unchanged at 0.69. Slightly below the average (0.73).

Patterns

From the last 178 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −23 ELO
28 matches · 36% win rate
From match 5 of the day −20 ELO
41 matches · 39% win rate
Between 0:00 and 6:00 +25 ELO, win rate 39%
On Fridays −45 ELO, win rate 32%

Snoia loses the most ELO in match 3 of the day: −23 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Mirage
  2. Highest rating in a match: 1.75 · Inferno
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 178 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage66
50% right on the average
0.70 better than 37%
76.9 better than 35%
1.00 better than 48%
49% of 256 duels better than 42%
49% of 39 situations better than 80%
Dust 240
48% better than 42%
0.73 better than 54%
77.3 better than 36%
0.99 better than 41%
54% of 166 duels better than 71%
60% of 20 situations better than 94%
Cache17
53% -
0.68 -
76.5 -
0.92-
50% of 74 duels -
67% of 6 situations -
Inferno16
31% better than 2%
0.67 better than 22%
76.0 better than 26%
0.97-
38% of 63 duels better than 3%
30% of 10 situations better than 34%
Nuke15
33% better than 4%
0.66 better than 12%
72.9 better than 12%
0.87-
54% of 48 duels better than 64%
25% of 16 situations better than 17%
Ancient12
58% -
0.64 -
68.3 -
0.93-
44% of 32 duels -
40% of 10 situations -
Anubis10
30% -
0.64 -
72.4 -
0.86-
37% of 49 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Snoia plays

Across 178 matches Snoia averages K/R 0.69 and ADR 75.6; the rating across the 152 rated matches is 0.96. Most room to improve: Opening duels won at 46%, better than only 15% of level 9 players. Averages 15.4 kills per match with 51% headshots. The strongest map is Ancient with a 58% win rate in 12 matches. In 51 of 152 matches the rating was 1.10 or higher (34%), in 67 it was below 0.90. In 108 matches with detailed stats: 14 4Ks and 0 aces. Best month by rating: September 2026 at 0.99. Snoia loses the most ELO in match 3 of the day (−23 ELO, win rate 36%). Things go best in match 1 of the day (+28 ELO, win rate 56%). Match no. 4 of the day goes best: 65% win rate, −4 ELO. Improved over the last three months: ELO +145. Unchanged in recent months: K/R at 0.69, Rating at 0.97, ADR at 74.6, Headshots at 51%, Win rate at 45%. Last 30 days: 43 matches, win rate 49%, net ELO +60.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.