Sneiw

Germany
44 matches tracked
Last updated:

How does Sneiw play?

Rating 1.10 K/R 0.76 ADR 81.7 from 44 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 44 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 14% good 1.10 to 1.29 27% normal 0.90 to 1.09 23% weak 0.75 to 0.89 9% very weak below 0.75 20%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 5 average.
Clutcher
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (28 matches).

Level 5

Compared with 788 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so well above the average (50%).

Rounds with first kill 7%−3 pp · Ø 10% better than 14%
Opening duels won 56%+6 pp · Ø 50% better than 95%

Clutch

Average
Last one alive

2.3 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 80%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 19%
Clutch kills per match 2.3+0.7 · Ø 1.6 better than 96%

Weapons and aim

Average
Where do the kills come from?

1.17 K/D and so well above the average (0.97).

Headshot rate 39%−5 pp · Ø 44% better than 27%
AWP share of kills 10%−1 pp · Ø 11% better than 54%
K/D 1.17+0.20 · Ø 0.97 better than 98%
Pistol kills per match 2.3

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly above the average (2.2).

2K rounds 13.7%+0.9 pp · Ø 12.8% better than 76%
3K rounds 3.4%−0.3 pp · Ø 3.7% better than 42%
MVPs per match 2.3+0.1 · Ø 2.2 better than 77%
4Ks and aces 3x 4K, 1 ace in 28 matches

Utility and deaths

Strength
Nades, flashes and deaths

9.6 utility damage per round and so well above the average (3.8).

Utility hit rate 37%+2 pp · Ø 35% better than 68%
Utility damage per round 9.6+5.8 · Ø 3.8 better than 99%
Enemies flashed per round 0.34+0.09 · Ø 0.25 better than 75%
Deaths per round 65%−8 pp · Ø 73% better than 99%

Progress

One value per month, dashed line is the level 5 average
Whether Sneiw is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 28 matches from the last 3 months and 8 before.

Kills per round (K/R)

0.76
NovDecJanFebMarAprMayJunJulAugSepOct

Patterns

From the last 44 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Mirage
  2. Highest rating in a match: 2.17 · Dust 2
  3. Longest win streak: 4 wins in a row · Dust 2

Maps in detail

from the last 44 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 220
60% better than 85%
0.81 better than 92%
83.8 better than 82%
1.19 better than 97%
58% of 66 duels better than 91%
55% of 22 situations better than 87%
Inferno7
71% -
0.80 -
92.3 -
1.19-
59% of 17 duels -
0% of 3 situations -
Mirage6
50% -
0.72 -
80.0 -
1.01-
67% of 15 duels -
50% of 6 situations -
Ancient5
40% -
0.80 -
82.0 -
1.09-
71% of 14 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Sneiw plays

Across 44 matches Sneiw averages K/R 0.76, ADR 81.7 and a rating of 1.10. Biggest strength: Utility damage per round at 9.6, better than 99% of level 5 players. Most room to improve: Rounds with first kill at 7%, better than only 14% of level 5 players. Averages 16.1 kills per match with 39% headshots. In 21 of 44 matches the rating was 1.10 or higher (48%), in 13 it was below 0.90. In 28 matches with detailed stats: 3 4Ks and 1 ace. Things go best on Dust 2 (+64 ELO, win rate 60%).

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.