Sna10w

Russia
147 matches tracked 34 matches in 30 days
Last updated:

How does Sna10w play?

Rating 1.03 (from 94 matches) K/R 0.71 ADR 79.0 from 147 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
level on level 10
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with at least a normal rating (0.90 and up). 60%
Rating spread from 94 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 19% normal 0.90 to 1.09 18% weak 0.75 to 0.89 14% very weak below 0.75 27%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 average. More 4Ks and aces per 100 rounds than the level 10 average.
AWPerMulti-kills
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (77 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%0 pp level
Opening duels won 54%+3 pp better than 72%

Clutch

Average
Last one alive
Clutch 1v1 won 59%+19 pp better than 99%
Clutch 1v2 won 19%−2 pp better than 34%
Clutch kills per match 1.8+0.2 better than 68%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 50%−1 pp better than 47%
AWP share of kills 26%+15 pp better than 93%
K/D 0.97−0.07 better than 25%
Pistol kills per match 3.0
Knife kills 1 in 147 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.5%−0.9 pp better than 24%
Rounds with 3K 4.6%+0.5 pp better than 70%
MVPs per match 2.3−0.1 better than 47%
4Ks and aces 20x 4K, 1 ace in 77 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 42%+7 pp better than 90%
Utility damage per round 6.9+2.8 better than 94%
Enemies flashed per round 0.36+0.06 better than 69%
Rounds with a death 73%+2 pp better than 29%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.09, ADR +8.2, ELO +196
= Stayed the same
Nothing clear
▼ Got worse
Headshots −7 pp, Win rate −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: October 2026 with 0.77. Last 3 months: 0.74 (at the start 0.65).

Patterns

From the last 147 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Ancient −12 ELO
23 matches · 35% wins
Between 12:00 and 18:00 −55 ELO, win rate 41%
On Saturdays −30 ELO, win rate 41%

Sna10w loses the most ELO on Ancient: −12 ELO, 35% wins

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Anubis
  2. Highest rating in a match: 2.07 · Dust 2
  3. Most kills in a match: 33 · Dust 2

Maps in detail

from the last 147 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 246
52% level
0.78 better than 68%
86.2 better than 75%
1.10 better than 69%
58% of 238 duels better than 84%
61% of 23 situations better than 95%
Anubis37
65% better than 85%
0.72 better than 38%
80.1 better than 46%
1.07 better than 59%
48% of 160 duels better than 28%
20% of 10 situations better than 10%
Ancient23
35% better than 7%
0.64 better than 7%
73.5 better than 11%
0.95-
46% of 81 duels better than 20%
25% of 12 situations better than 19%
Nuke13
31% -
0.74 -
76.1 -
1.08-
48% of 44 duels -
75% of 8 situations -
Mirage12
58% -
0.57 -
67.9 -
0.75-
54% of 26 duels -
38% of 8 situations -
Cache8
50% -
0.69 -
74.1 -
0.90-
56% of 18 duels -
0% of 5 situations -
Inferno5
60% -
0.70 -
80.0 -
0.95-
48% of 21 duels -
80% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Sna10w plays

Across 147 matches Sna10w averages K/R 0.71 and ADR 79.0; the rating across the 94 rated matches is 1.03. Biggest strength: Clutch 1v1 won at 59%. That is better than 99% of players on level 10. On average 15.3 kills per match, 50% of them headshots. The strongest map is Anubis with a 65% win rate in 37 matches. In 39 of 94 matches the rating was 1.10 or higher (41%), in 38 it was below 0.90. In 77 matches with detailed stats: 20 4Ks and 1 aces. Best month by rating: October 2026 at 1.15. Sna10w loses the most ELO on Ancient (−12 ELO, win rate 35%). Things go best in match 1 of the day (+30 ELO, win rate 58%). Improved over the last three months: K/R +0.09, ADR +8.2, ELO +196. Got weaker: Headshots −7 pp, Win rate −3 pp. Last 30 days: 34 matches, win rate 47%, ELO balance ±0.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.