SnTggg

AR
On FACEIT since 2025 201 matches tracked 40 matches in 30 days
Last updated:

How does SnTggg play?

Rating 0.93 (from 174 matches) K/R 0.65 ADR 73.4 from 201 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 16%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.27 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 174 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 9% good 1.10 to 1.29 17% normal 0.90 to 1.09 29% weak 0.75 to 0.89 18% very weak below 0.75 27%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (122 matches).

Level 9

Compared with 1,689 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 47%−4 pp · Ø 51% better than 21%

Clutch

Average
Last one alive

17% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 34%−6 pp · Ø 40% better than 29%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 23%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 39%

Weapons and aim

Average
Where do the kills come from?

0.92 K/D and so clearly below the average (1.02).

Headshot rate 45%−4 pp · Ø 49% better than 32%
AWP share of kills 8%−2 pp · Ø 10% better than 48%
K/D 0.92−0.10 · Ø 1.02 better than 17%
Pistol kills per match 2.6
Knife kills 11 in 201 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.3% of rounds and so well below the average (13.3%).

2K rounds 11.3%−2.0 pp · Ø 13.3% better than 7%
3K rounds 3.4%−0.5 pp · Ø 3.9% better than 26%
MVPs per match 1.9−0.4 · Ø 2.3 better than 12%
4Ks and aces 10x 4K, 0 aces in 122 matches

Utility and deaths

Average
Nades, flashes and deaths

0.37 enemies flashed per round and so well above the average (0.28).

Utility hit rate 34%−2 pp · Ø 36% better than 43%
Utility damage per round 4.5+0.3 · Ø 4.2 better than 60%
Enemies flashed per round 0.37+0.09 · Ø 0.28 better than 75%
Deaths per round 71%−1 pp · Ø 72% better than 66%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Win rate +9 pp, ELO +219
= Stayed the same
K/R at 0.66, Rating at 0.94, ADR at 74.6, Headshots at 45%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: August 2026 with 0.67. Last 3 months: 0.66 (at the start 0.63). Clearly below the average (0.73).

Patterns

From the last 201 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −65 ELO
64 matches · 53% win rate
On Inferno −24 ELO
29 matches · 38% win rate
On Thursdays −25 ELO, win rate 41%

SnTggg loses the most ELO on Mirage: −65 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Dust 2
  2. Most kills in a match: 40 · Mirage
  3. Highest rating in a match: 1.80 · Mirage

Maps in detail

from the last 201 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage64
53% better than 61%
0.69 better than 32%
76.0 better than 31%
0.96 better than 32%
51% of 173 duels better than 55%
34% of 32 situations better than 43%
Dust 239
56% better than 72%
0.69 better than 31%
78.3 better than 42%
1.00 better than 45%
47% of 135 duels better than 32%
22% of 18 situations better than 12%
Inferno29
38% better than 10%
0.59 better than 4%
68.8 better than 5%
0.84 better than 5%
43% of 119 duels better than 11%
22% of 9 situations better than 17%
Ancient17
47% better than 35%
0.62 better than 7%
71.4 better than 10%
0.90 better than 15%
47% of 49 duels better than 28%
67% of 9 situations better than 97%
Cache17
53% -
0.61 -
70.9 -
0.89-
41% of 80 duels -
10% of 10 situations -
Anubis16
69% better than 94%
0.61 better than 3%
70.8 better than 7%
0.90-
53% of 47 duels better than 64%
50% of 10 situations better than 78%
Nuke13
38% -
0.64 -
68.1 -
0.92-
42% of 36 duels -
56% of 9 situations -
Overpass4
50% -
0.61 -
67.4 -
0.97-
73% of 11 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SnTggg plays

Across 201 matches SnTggg averages K/R 0.65 and ADR 73.4; the rating across the 174 rated matches is 0.93. Most room to improve: Damage per round (ADR) at 73.4, better than only 12% of level 9 players. Averages 14.8 kills per match with 45% headshots. The strongest map is Anubis with a 69% win rate in 16 matches. In 45 of 174 matches the rating was 1.10 or higher (26%), in 79 it was below 0.90. In 122 matches with detailed stats: 10 4Ks and 0 aces. Best month by rating: June 2026 at 0.97. SnTggg loses the most ELO on Mirage (−65 ELO, win rate 53%). Things go best on Dust 2 (+25 ELO, win rate 56%). Improved over the last three months: Win rate +9 pp, ELO +219. Unchanged in recent months: K/R at 0.66, Rating at 0.94, ADR at 74.6, Headshots at 45%. Last 30 days: 40 matches, win rate 58%, net ELO +27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.