SmiIe

CN
80 matches tracked
Last updated:

How does SmiIe play?

Rating 1.09 (from 25 matches) K/R 0.73 ADR 84.1 from 73 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 25 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 36% good 1.10 to 1.29 16% normal 0.90 to 1.09 20% weak 0.75 to 0.89 12% very weak below 0.75 16%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
EntryRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (2 matches).

2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 21% no comparison
Opening duels won 83% no comparison

Clutch

Last one alive
Clutch 1v1 won 33% no comparison
Clutch 1v2 won 0% no comparison
Clutch kills per match 1.5 no comparison

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (50%).

Headshot rate 45%−5 pp · Ø 50% better than 25%
AWP share of kills 0% no comparison
K/D 0.96−0.06 · Ø 1.02 better than 25%
Pistol kills per match 3.7
Knife kills 1 in 73 matches

Impact

Strength
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 14.9% no comparison
3K rounds 2.1% no comparison
MVPs per match 2.6+0.3 · Ø 2.3 better than 82%
4Ks and aces 0x 4K, 0 aces in 2 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 32% no comparison
Utility damage per round 3.9 no comparison
Enemies flashed per round 0.43 no comparison
Deaths per round 76%+4 pp · Ø 72% better than 8%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether SmiIe is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 2 matches from the last 3 months and 23 before.

Kills per round (K/R)

0.87
JanFebMarAprMayJunJulAugSepOct

Best month: July 2026 with 0.87.

Patterns

From the last 73 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −113 ELO
27 matches · 48% win rate
In match 1 of the day −78 ELO
35 matches · 31% win rate
Between 0:00 and 6:00 +3 ELO, win rate 42%

SmiIe loses the most ELO on Mirage: −113 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.79 · Nuke
  2. Longest win streak: 6 wins in a row · Ancient
  3. Most kills in a match: 44 · Anubis

Maps in detail

from the last 73 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage27
48% better than 38%
0.73 better than 47%
84.5 better than 71%
1.02-
49% of 73 duels better than 41%
33% of 3 situations better than 36%
Ancient13
46% -
0.80 -
89.5 -
1.01-
67% of 30 duels -
25% of 4 situations -
Nuke12
50% -
0.67 -
79.3 -
1.10-
61% of 28 duels -
-
Anubis7
57% -
0.86 -
99.2 -
-
-
-
Overpass6
33% -
0.43 -
55.7 -
-
-
-
Cache3
67% -
0.90 -
89.6 -
1.23-
72% of 18 duels -
0% of 1 situations -
Dust 23
33% -
0.92 -
99.1 -
1.71-
83% of 6 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SmiIe plays

Across 73 matches SmiIe averages K/R 0.73 and ADR 84.1; the rating across the 25 rated matches is 1.09. Biggest strength: Rating at 1.09, better than 76% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 76%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 16.7 kills per match with 45% headshots. The strongest map is Nuke with a 50% win rate in 12 matches. In 13 of 25 matches the rating was 1.10 or higher (52%), in 7 it was below 0.90. Best month by rating: July 2026 at 1.18. SmiIe loses the most ELO on Mirage (−113 ELO, win rate 48%). Last 30 days: 2 matches, win rate 0%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.