Smags22

USA
31 matches tracked
Last updated:

How does Smags22 play?

Rating 0.95 K/R 0.67 ADR 70.5 from 31 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 44%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 45%
Rating distribution from 31 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 13% good 1.10 to 1.29 16% normal 0.90 to 1.09 13% weak 0.75 to 0.89 23% very weak below 0.75 32%
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (25 matches).

Level 5

Compared with 788 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

41% of opening duels won and so well below the average (50%).

Rounds with first kill 7%−3 pp · Ø 10% better than 14%
Opening duels won 41%−9 pp · Ø 50% better than 5%

Clutch

Average
Last one alive

19% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 19%−19 pp · Ø 38% better than 1%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 90%
Clutch kills per match 2.2+0.6 · Ø 1.6 better than 92%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so just above the average (44%).

Headshot rate 45%+1 pp · Ø 44% better than 56%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 0.94−0.03 · Ø 0.97 better than 45%
Pistol kills per match 1.9

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.3% of rounds and so clearly above the average (3.7%).

2K rounds 12.2%−0.6 pp · Ø 12.8% better than 39%
3K rounds 4.3%+0.6 pp · Ø 3.7% better than 80%
MVPs per match 1.9−0.3 · Ø 2.2 better than 29%
4Ks and aces 0x 4K, 3 aces in 25 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 71% of rounds and so clearly below the average (73%). Lower is better.

Utility hit rate 39%+4 pp · Ø 35% better than 77%
Utility damage per round 4.0+0.2 · Ø 3.8 better than 56%
Enemies flashed per round 0.34+0.09 · Ø 0.25 better than 75%
Deaths per round 71%−2 pp · Ø 73% better than 79%

Patterns

Soon this shows where Smags22 loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Dust 2 with 8 of 20.

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Mirage
  2. Most kills in a match: 38 · Dust 2
  3. Highest rating in a match: 2.44 · Nuke

Maps in detail

from the last 31 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 28
50% -
0.70 -
76.3 -
0.98-
39% of 23 duels -
33% of 9 situations -
Anubis5
60% -
0.64 -
67.6 -
0.91-
39% of 18 duels -
0% of 3 situations -
Ancient4
0% -
0.63 -
66.9 -
0.84-
37% of 19 duels -
13% of 8 situations -
Inferno4
50% -
0.51 -
56.2 -
0.74-
25% of 16 duels -
-
Mirage4
75% -
0.55 -
62.3 -
0.80-
70% of 10 duels -
0% of 4 situations -
Nuke4
100% -
0.81 -
83.8 -
1.22-
57% of 23 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Smags22 plays

Across 31 matches Smags22 averages K/R 0.67, ADR 70.5 and a rating of 0.95. Biggest strength: 3K rounds at 4.3%, better than 80% of level 5 players. Most room to improve: Clutch 1v1 won at 19%, better than only 1% of level 5 players. Averages 15.4 kills per match with 45% headshots. In 10 of 31 matches the rating was 1.10 or higher (32%), in 17 it was below 0.90. In 25 matches with detailed stats: 0 4Ks and 3 aces.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.