Sm1le_111

CA
209 matches tracked
Last updated:

How does Sm1le_111 play?

Rating 1.02 (from 29 matches) K/R 0.69 ADR 76.0 from 209 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72% on level 6
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.27 ConsistencyShare of matches with at least a normal rating (0.90 and up). 72%
Rating spread from 29 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 14% good 1.10 to 1.29 24% normal 0.90 to 1.09 34% weak 0.75 to 0.89 17% very weak below 0.75 10%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 6 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (156 matches).

Opening

Average
The first duels of the round
Rounds with first kill 7%−3.0 pp better than 10%
Opening duels won 49%−1 pp better than 46%

Clutch

Average
Last one alive
Clutch 1v1 won 36%−3 pp better than 41%
Clutch 1v2 won 19%−3 pp better than 37%
Clutch kills per match 1.8+0.1 better than 68%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 37%−8 pp better than 11%
AWP share of kills 5%−6 pp better than 30%
K/D 0.980.00 level
Pistol kills per match 2.0

Impact

Average
Damage and big rounds
Rounds with 2K 12.6%−0.3 pp better than 41%
Rounds with 3K 3.0%−0.8 pp better than 19%
MVPs per match 2.0−0.2 better than 33%
4Ks and aces 19x 4K, 2 aces in 156 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 35%0 pp level
Utility damage per round 7.0+2.9 better than 93%
Enemies flashed per round 0.47+0.21 better than 90%
Rounds with a death 71%−2.0 pp better than 75%

Progress

One value per month, dashed line is the Level 6 average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.68, ADR at 75.8, Win rate at 48%
▼ Got worse
ELO −192

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: July 2026 with 0.71. Last 3 months: 0.68 (at the start 0.71).

Patterns

From the last 209 matches, each row based on 20+ matches.

Where does the ELO go?

In match 4 of the day −57 ELO
27 matches · 41% wins
On Dust 2 −47 ELO
26 matches · 50% wins
On Ancient −7 ELO
44 matches · 57% wins

Sm1le_111 loses the most ELO in match 4 of the day: −57 ELO, 41% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.52 · Ancient
  2. Most kills in a match: 31 · Mirage
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 209 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage74
46% better than 36%
0.67 better than 29%
75.7 better than 34%
1.06–
46% of 235 duels better than 28%
35% of 31 situations better than 41%
Ancient44
57% better than 72%
0.72 level
78.6 better than 45%
1.12–
52% of 114 duels better than 64%
46% of 24 situations better than 73%
Dust 226
50% level
0.79 better than 84%
80.6 better than 60%
1.03–
47% of 90 duels better than 31%
30% of 23 situations better than 30%
Cache23
57% –
0.68 –
72.4 –
0.97–
45% of 51 duels –
40% of 15 situations –
Nuke19
53% level
0.77 better than 69%
84.3 better than 73%
1.10–
48% of 54 duels better than 37%
32% of 22 situations better than 33%
Anubis12
17% –
0.50 –
60.9 –
0.66–
38% of 24 duels –
13% of 8 situations –
Inferno11
36% –
0.60 –
67.9 –
-
30% of 27 duels –
33% of 3 situations –

Compared with players on the same level who have at least 15 matches on the map.

How Sm1le_111 plays

Across 209 matches Sm1le_111 averages K/R 0.69 and ADR 76.0; the rating across the 29 rated matches is 1.02. Biggest strength: Utility damage per round at 7.0. That is better than 93% of players on level 6. Most room to improve: Rounds with first kill at 7%. That is better than only 10% of players on level 6. On average 15.2 kills per match, 37% of them headshots. The strongest map is Cache with a 57% win rate in 23 matches. In 11 of 29 matches the rating was 1.10 or higher (38%), in 8 it was below 0.90. In 156 matches with detailed stats: 19 4Ks and 2 aces. Best month by rating: September 2026 at 1.00. Sm1le_111 loses the most ELO in match 4 of the day (−57 ELO, win rate 41%). Things go best on Mirage (+25 ELO, win rate 46%). Improved over the last three months: Headshots +2 pp. Got weaker: ELO −192. Unchanged in recent months: K/R at 0.68, ADR at 75.8, Win rate at 48%. Last 30 days: 5 matches, win rate 40%, ELO balance −49.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 6): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.