How does Sm1le_111 play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (156 matches).
Opening
AverageClutch
AverageWeapons and aim
AverageImpact
AverageUtility and deaths
StrengthProgress
One value per month, dashed line is the Level 6 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.71. Last 3 months: 0.68 (at the start 0.71).
Rating, 1.00 is an average match
Best month: September 2026 with 1.00.
Damage per round (ADR)
Best month: July 2026 with 77.1. Last 3 months: 75.8 (at the start 77.1).
Share of headshot kills
Best month: September 2026 with 39%. Last 3 months: 37% (at the start 35%).
Matches won (win rate)
Best month: September 2026 with 57%. Last 3 months: 48% (at the start 50%).
Best month: September 2026 with 1,533. Last 3 months: 1,246 (at the start 1,438).
Rounds with first kill
Best month: September 2026 with 8%.
1v1 clutches won
Best month: August 2026 with 44%.
Patterns
From the last 209 matches, each row based on 20+ matches.Where does the ELO go?
Sm1le_111 loses the most ELO in match 4 of the day: −57 ELO, 41% wins
Records and milestones
from recorded matches- Highest rating in a match: 1.52 · Ancient
- Most kills in a match: 31 · Mirage
- Longest win streak: 6 wins in a row · Mirage
Maps in detail
from the last 209 matchesCompared with players on the same level who have at least 15 matches on the map.
How Sm1le_111 plays
Across 209 matches Sm1le_111 averages K/R 0.69 and ADR 76.0; the rating across the 29 rated matches is 1.02. Biggest strength: Utility damage per round at 7.0. That is better than 93% of players on level 6. Most room to improve: Rounds with first kill at 7%. That is better than only 10% of players on level 6. On average 15.2 kills per match, 37% of them headshots. The strongest map is Cache with a 57% win rate in 23 matches. In 11 of 29 matches the rating was 1.10 or higher (38%), in 8 it was below 0.90. In 156 matches with detailed stats: 19 4Ks and 2 aces. Best month by rating: September 2026 at 1.00. Sm1le_111 loses the most ELO in match 4 of the day (−57 ELO, win rate 41%). Things go best on Mirage (+25 ELO, win rate 46%). Improved over the last three months: Headshots +2 pp. Got weaker: ELO −192. Unchanged in recent months: K/R at 0.68, ADR at 75.8, Win rate at 48%. Last 30 days: 5 matches, win rate 40%, ELO balance −49.
How to read the numbers
Next to each value is the comparison with players on the same FACEIT level (here level 6): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.
- Rounds with first kill
- Share of rounds with the first kill of the round.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- Rounds with 2K
- Share of rounds with exactly 2 kills.
- Rounds with 3K
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility with impact
- Share of nades that deal damage or blind.
- Utility damage per round
- Damage from grenades and molotovs per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Rounds with a death
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with at least a normal rating (0.90 and up).
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.