Slays

USA
164 matches tracked 32 matches in 30 days
ELO ▼ 230
1,943
30-day peak: 2,220
Rank NA ▲ 3,661 places
#3,503
30 days · before #7,164 · best #3,503
Last updated:

How does Slays play?

Rating 1.04 (from 81 matches) K/R 0.71 ADR 78.5 from 164 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 62% on level 9
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with at least a normal rating (0.90 and up). 58%
Rating spread from 81 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 17% good 1.10 to 1.29 16% normal 0.90 to 1.09 21% weak 0.75 to 0.89 15% very weak below 0.75 27%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 9 average. Higher headshot rate than the level 9 average.
Multi-killsHeadshots
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (79 matches).

Opening

Average
The first duels of the round
Rounds with first kill 12%+2 pp better than 75%
Opening duels won 47%−4 pp better than 19%

Clutch

Average
Last one alive
Clutch 1v1 won 47%+9 pp better than 89%
Clutch 1v2 won 19%−2 pp better than 35%
Clutch kills per match 1.60.0 level

Weapons and aim

Average
Where do the kills come from?
Headshot rate 55%+7 pp better than 85%
AWP share of kills 8%−2 pp better than 45%
K/D 0.94−0.07 better than 22%
Pistol kills per match 2.5
Knife kills 1 in 164 matches

Impact

Average
Damage and big rounds
Rounds with 2K 14.0%+0.9 pp better than 69%
Rounds with 3K 4.3%+0.3 pp better than 64%
MVPs per match 2.0−0.2 better than 18%
4Ks and aces 19x 4K, 2 aces in 79 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 36%+1 pp better than 57%
Utility damage per round 5.2+0.9 better than 77%
Enemies flashed per round 0.34+0.06 better than 65%
Rounds with a death 76%+4 pp better than 11%

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
K/R +0.07, ADR +7.3, Headshots +5 pp
= Stayed the same
Nothing clear
▼ Got worse
Rating −0.21, Win rate −5 pp, ELO −75

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: September 2026 with 0.78. Last 3 months: 0.75 (at the start 0.68).

Patterns

From the last 164 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 2 of the day ±0 ELO
37 matches · 43% wins
On Sundays +67 ELO, win rate 38%

Slays loses the most ELO in match 2 of the day: ±0 ELO, 43% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.28 · Ancient
  2. Most kills in a match: 45 · Ancient
  3. Longest win streak: 8 wins in a row · Anubis

Maps in detail

from the last 164 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient49
57% better than 69%
0.75 better than 58%
83.6 better than 66%
1.05 better than 62%
46% of 323 duels better than 21%
44% of 34 situations better than 70%
Anubis43
51% better than 47%
0.69 better than 25%
76.2 better than 23%
1.06 better than 64%
56% of 220 duels better than 75%
44% of 25 situations better than 70%
Dust 234
47% better than 35%
0.69 better than 30%
75.7 better than 27%
1.02 level
45% of 140 duels better than 20%
44% of 16 situations better than 67%
Inferno16
31% better than 3%
0.71 better than 38%
77.7 better than 33%
1.01-
50% of 90 duels better than 42%
46% of 13 situations better than 71%
Nuke10
70% -
0.91 -
91.1 -
1.24-
56% of 34 duels -
50% of 4 situations -
Cache6
17% -
0.56 -
61.2 -
0.98-
38% of 21 duels -
40% of 5 situations -
Mirage6
0% -
0.55 -
60.5 -
0.65-
18% of 17 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Slays plays

Across 164 matches Slays averages K/R 0.71 and ADR 78.5; the rating across the 81 rated matches is 1.04. Biggest strength: Clutch 1v1 won at 47%. That is better than 89% of players on level 9. Most room to improve: Rounds with a death at 76%. That is better than only 11% of players on level 9. On average 15.8 kills per match, 55% of them headshots. The strongest map is Nuke with a 70% win rate in 10 matches. In 30 of 81 matches the rating was 1.10 or higher (37%), in 34 it was below 0.90. In 79 matches with detailed stats: 19 4Ks and 2 aces. Best month by rating: July 2026 at 1.24. Slays loses the most ELO in match 2 of the day (±0 ELO, win rate 43%). Things go best on Ancient (+150 ELO, win rate 57%). Improved over the last three months: K/R +0.07, ADR +7.3, Headshots +5 pp. Got weaker: Rating −0.21, Win rate −5 pp, ELO −75. Last 30 days: 32 matches, win rate 38%, ELO balance +32.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.