Skior77

BG
41 matches tracked
Last updated:

How does Skior77 play?

Rating 1.06 K/R 0.77 ADR 81.0 from 41 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92% on level 4
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 41 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 20% good 1.10 to 1.29 22% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 17%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 4 average.
AWPer
better than most on level 4 about average weaker than most

Compared with 760 players on level 4, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

Skior77 wins 60 of 100 opening duels. 11 percentage points above the level 4 average (49%).

Rounds with first kill 10%0 pp on par
Opening duels won 60%+11 pp better than 99%

Clutch

Average
Last one alive

Averages 1.8 kills per match as the last one alive. 0.2 above the level 4 average (1.6).

Clutch 1v1 won 35%−4 pp better than 38%
Clutch 1v2 won 21%−1 pp better than 59%
Clutch kills per match 1.8+0.2 better than 74%

Weapons and aim

Average
Where do the kills come from?

1.08 kills per death. 0.12 above the level 4 average (0.96).

Headshot rate 43%0 pp on par
AWP share of kills 21%+10 pp better than 85%
K/D 1.08+0.12 better than 94%
Pistol kills per match 2.5

Impact

Strength
Damage and big rounds

Skior77 gets exactly 2 kills in 14.1 of 100 rounds. 1.4 percentage points above the level 4 average (12.7%).

2K rounds 14.1%+1.4 pp better than 89%
3K rounds 4.3%+0.7 pp better than 83%
MVPs per match 2.2+0.1 better than 71%
4Ks and aces 8x 4K, 0 aces in 41 matches

Utility and deaths

Average
Nades, flashes and deaths

49 of 100 nades by Skior77 deal damage or blind an enemy. 15 percentage points above the level 4 average (34%).

Utility hit rate 49%+15 pp better than 99%
Utility damage per round 3.2−0.6 better than 39%
Enemies flashed per round 0.13−0.11 better than 19%
Deaths per round 71%−2 pp better than 83%

Patterns

From the last 41 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Mirage
  2. Highest rating in a match: 2.13 · Inferno
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 41 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage19
42% better than 26%
0.82 better than 95%
83.4 better than 82%
1.11 better than 93%
65% of 80 duels better than 99%
35% of 17 situations better than 44%
Dust 212
67% -
0.68 -
75.4 -
0.95-
49% of 41 duels -
57% of 7 situations -
Anubis5
60% -
0.71 -
77.3 -
1.04-
67% of 9 duels -
25% of 4 situations -
Inferno5
80% -
0.80 -
87.4 -
1.17-
63% of 16 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Skior77 plays

Across 41 matches Skior77 averages K/R 0.77, ADR 81.0 and a rating of 1.06. Biggest strength: Opening duels won at 60%, better than 99% of level 4 players. Averages 17.1 kills per match with 43% headshots. The strongest map is Dust 2 with a 67% win rate in 12 matches. In 19 of 41 matches the rating was 1.10 or higher (46%), in 13 it was below 0.90. In 41 matches with detailed stats: 8 4Ks and 0 aces.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.