Skenzy666

Poland
365 matches tracked 130 matches in 30 days
Last updated:

How does Skenzy666 play?

Rating 1.06 (from 180 matches) K/R 0.76 ADR 80.6 from 365 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 61% on level 10
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with at least a normal rating (0.90 and up). 66%
Rating spread from 180 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 17% good 1.10 to 1.29 23% normal 0.90 to 1.09 22% weak 0.75 to 0.89 16% very weak below 0.75 18%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 average.
Clutcher
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (285 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%0 pp level
Opening duels won 53%+2 pp better than 64%

Clutch

Strength
Last one alive
Clutch 1v1 won 46%+7 pp better than 87%
Clutch 1v2 won 28%+7 pp better than 86%
Clutch kills per match 1.7+0.1 better than 58%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 50%−1 pp better than 46%
AWP share of kills 12%+1 pp better than 64%
K/D 1.04+0.01 better than 52%
Pistol kills per match 3.1
Knife kills 16 in 365 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 15.1%+1.8 pp better than 85%
Rounds with 3K 4.9%+0.8 pp better than 79%
MVPs per match 2.4+0.1 better than 59%
4Ks and aces 53x 4K, 5 aces in 285 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 38%+3 pp better than 73%
Utility damage per round 4.3+0.2 better than 58%
Enemies flashed per round 0.33+0.03 better than 61%
Rounds with a death 73%+2 pp better than 31%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.07, ADR +5.0, Win rate +7 pp, ELO +182
= Stayed the same
Headshots at 50%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: September 2026 with 0.79. Last 3 months: 0.78 (at the start 0.71).

Patterns

From the last 365 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 1 of the day −94 ELO
57 matches · 44% wins
On Anubis −81 ELO
58 matches · 53% wins
On Saturdays −84 ELO, win rate 47%

Skenzy666 loses the most ELO in match 1 of the day: −94 ELO, 44% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.08 · Mirage
  2. Most kills in a match: 43 · Vertigo
  3. Longest win streak: 9 wins in a row · Vertigo

Maps in detail

from the last 365 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage99
51% better than 47%
0.78 better than 67%
82.6 better than 59%
1.04 level
53% of 490 duels better than 58%
42% of 48 situations better than 61%
Dust 293
51% better than 45%
0.76 better than 60%
79.0 better than 40%
1.10 better than 68%
49% of 383 duels better than 37%
41% of 61 situations better than 59%
Anubis58
53% level
0.82 better than 83%
85.8 better than 74%
1.06 better than 57%
57% of 237 duels better than 80%
49% of 41 situations better than 73%
Inferno29
48% better than 28%
0.70 better than 28%
76.8 better than 26%
0.98 better than 36%
58% of 100 duels better than 75%
54% of 13 situations better than 81%
Ancient21
57% better than 67%
0.72 better than 36%
76.3 better than 22%
0.89-
49% of 76 duels better than 37%
47% of 17 situations better than 77%
Vertigo19
47% -
0.74 -
78.1 -
0.99-
45% of 89 duels -
50% of 14 situations -
Cache15
53% -
0.78 -
78.9 -
1.16-
53% of 58 duels -
60% of 10 situations -
Nuke15
60% better than 63%
0.77 better than 51%
81.1 better than 44%
1.21-
52% of 71 duels better than 42%
64% of 11 situations better than 91%
Train9
56% -
0.73 -
78.6 -
0.89-
44% of 32 duels -
43% of 7 situations -
Cobblestone4
50% -
0.61 -
67.2 -
0.90-
33% of 15 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Skenzy666 plays

Across 365 matches Skenzy666 averages K/R 0.76 and ADR 80.6; the rating across the 180 rated matches is 1.06. Biggest strength: Clutch 1v1 won at 46%. That is better than 87% of players on level 10. On average 16.7 kills per match, 50% of them headshots. The strongest map is Nuke with a 60% win rate in 15 matches. In 80 of 180 matches the rating was 1.10 or higher (44%), in 61 it was below 0.90. In 285 matches with detailed stats: 53 4Ks and 5 aces. Best month by rating: September 2026 at 1.08. Skenzy666 loses the most ELO in match 1 of the day (−94 ELO, win rate 44%). Things go best in match 4 of the day (+108 ELO, win rate 57%). Improved over the last three months: K/R +0.07, ADR +5.0, Win rate +7 pp, ELO +182. Unchanged in recent months: Headshots at 50%. Last 30 days: 130 matches, win rate 52%, ELO balance +36.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.