Sk1mash

Russia
105 matches tracked
Last updated:

How does Sk1mash play?

Rating 0.91 K/R 0.68 ADR 76.6 from 105 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 14%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 45%
Rating distribution from 105 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 7% normal 0.90 to 1.09 21% weak 0.75 to 0.89 15% very weak below 0.75 40%
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (84 matches).

Level 7

Compared with 1,184 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 67%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Weakness
Last one alive

1.0 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 28%−10 pp · Ø 38% better than 10%
Clutch 1v2 won 12%−10 pp · Ø 22% better than 6%
Clutch kills per match 1.0−0.6 · Ø 1.6 better than 4%

Weapons and aim

Average
Where do the kills come from?

0.88 K/D and so clearly below the average (1.00).

Headshot rate 47%+1 pp · Ø 46% better than 56%
AWP share of kills 9%−2 pp · Ø 11% better than 50%
K/D 0.88−0.12 · Ø 1.00 better than 11%
Pistol kills per match 2.6
Knife kills 3 in 105 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.9% of rounds and so well below the average (3.9%).

2K rounds 11.9%−1.2 pp · Ø 13.1% better than 21%
3K rounds 2.9%−1.0 pp · Ø 3.9% better than 12%
MVPs per match 2.0−0.2 · Ø 2.2 better than 27%
4Ks and aces 14x 4K, 0 aces in 84 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 65%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 39%
Enemies flashed per round 0.14−0.13 · Ø 0.27 better than 19%
Deaths per round 77%+5 pp · Ø 72% better than 8%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Headshots +3 pp, Win rate +12 pp, ELO +66
= Stayed the same
ADR at 76.9
▼ Got worse
K/R −0.05, Rating −0.11

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.63
MayJunJulAugSepOct

Best month: July 2026 with 0.72. Last 3 months: 0.67 (at the start 0.72). Slightly below the average (0.72).

Patterns

From the last 105 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −72 ELO
39 matches · 36% win rate
On Dust 2 −28 ELO
26 matches · 50% win rate
Between 12:00 and 18:00 −25 ELO, win rate 34%

Sk1mash loses the most ELO on Mirage: −72 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Nuke
  2. Highest rating in a match: 1.88 · Nuke
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 105 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage39
36% better than 8%
0.65 better than 17%
73.6 better than 22%
0.89 better than 15%
49% of 151 duels better than 45%
50% of 24 situations better than 82%
Dust 226
50% right on the average
0.71 better than 46%
81.7 better than 62%
0.98 better than 43%
50% of 139 duels right on the average
10% of 10 situations better than 3%
Anubis19
47% better than 39%
0.66 better than 22%
71.9 better than 14%
0.90 better than 19%
44% of 72 duels better than 19%
0% of 3 situations better than 1%
Ancient11
55% -
0.66 -
77.4 -
0.86-
54% of 68 duels -
0% of 3 situations -
Nuke5
40% -
0.82 -
89.2 -
1.08-
50% of 30 duels -
67% of 3 situations -
Inferno3
0% -
0.61 -
79.4 -
0.76-
53% of 19 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Sk1mash plays

Across 105 matches Sk1mash averages K/R 0.68, ADR 76.6 and a rating of 0.91. Most room to improve: Deaths per round at 77%, better than only 8% of level 7 players. Averages 14.3 kills per match with 47% headshots. The strongest map is Ancient with a 55% win rate in 11 matches. In 25 of 105 matches the rating was 1.10 or higher (24%), in 58 it was below 0.90. In 84 matches with detailed stats: 14 4Ks and 0 aces. Best month by rating: July 2026 at 1.00. Sk1mash loses the most ELO on Mirage (−72 ELO, win rate 36%). Things go best in match 1 of the day (+5 ELO, win rate 50%). Match no. 1 of the day goes best: 50% win rate, +5 ELO. Improved over the last three months: Headshots +3 pp, Win rate +12 pp, ELO +66. Got weaker: K/R −0.05, Rating −0.11. Unchanged in recent months: ADR at 76.9. Last 30 days: 3 matches, win rate 67%, net ELO +31.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.