SiyAA1337

Switzerland
On FACEIT since 2025 103 matches tracked 31 matches in 30 days
Last updated:

How does SiyAA1337 play?

Rating 1.04 (from 82 matches) K/R 0.71 ADR 76.8 from 103 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 57%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 82 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 13% good 1.10 to 1.29 23% normal 0.90 to 1.09 21% weak 0.75 to 0.89 15% very weak below 0.75 24%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average.
AWPer
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (72 matches).

2,001-2,249 ELO

Compared with 1,908 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 16%
Opening duels won 50%−1 pp · Ø 51% better than 40%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 33%−7 pp · Ø 40% better than 25%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 15%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 87%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (50%).

Headshot rate 39%−11 pp · Ø 50% better than 5%
AWP share of kills 25%+14 pp · Ø 11% better than 92%
K/D 1.02−0.01 · Ø 1.03 better than 48%
Pistol kills per match 2.6

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 13.4%0.0 pp · Ø 13.4% right on the average
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 43%
MVPs per match 2.2−0.2 · Ø 2.4 better than 39%
4Ks and aces 13x 4K, 1 ace in 72 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 38%+2 pp · Ø 36% better than 70%
Utility damage per round 4.6+0.4 · Ø 4.2 better than 64%
Enemies flashed per round 0.290.00 · Ø 0.29 right on the average
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.07, ADR +6.4
= Stayed the same
Rating at 1.04, Win rate at 51%
▼ Got worse
Headshots −5 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: October 2026 with 0.81. Last 3 months: 0.73 (at the start 0.66). Just below the average (0.74).

Patterns

From the last 103 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 +38 ELO, win rate 37%
On Sundays +23 ELO, win rate 42%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Mirage
  2. Longest win streak: 7 wins in a row · Mirage
  3. Highest rating in a match: 2.24 · Cache

Maps in detail

from the last 103 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage29
52% better than 53%
0.68 better than 22%
72.9 better than 14%
0.98 better than 33%
45% of 111 duels better than 17%
32% of 22 situations better than 33%
Inferno17
59% better than 66%
0.72 better than 43%
77.1 better than 33%
1.01-
52% of 77 duels right on the average
43% of 7 situations better than 65%
Anubis15
47% better than 34%
0.72 better than 39%
76.5 better than 23%
0.98-
59% of 59 duels better than 86%
8% of 12 situations better than 3%
Cache13
62% -
0.77 -
79.4 -
1.13-
57% of 44 duels -
80% of 5 situations -
Dust 213
31% -
0.62 -
73.4 -
0.91-
34% of 38 duels -
36% of 11 situations -
Ancient12
42% -
0.76 -
81.0 -
1.21-
51% of 41 duels -
27% of 11 situations -
Nuke4
100% -
0.89 -
93.2 -
1.30-
50% of 16 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SiyAA1337 plays

Across 103 matches SiyAA1337 averages K/R 0.71 and ADR 76.8; the rating across the 82 rated matches is 1.04. Most room to improve: Headshot rate at 39%, better than only 5% of level 10 · 2,001-2,249 ELO players. Averages 15.9 kills per match with 39% headshots. The strongest map is Cache with a 62% win rate in 13 matches. In 33 of 82 matches the rating was 1.10 or higher (40%), in 32 it was below 0.90. In 72 matches with detailed stats: 13 4Ks and 1 ace. Best month by rating: August 2026 at 1.17. Things go best on Mirage (+5 ELO, win rate 52%). Improved over the last three months: K/R +0.07, ADR +6.4. Got weaker: Headshots −5 pp. Unchanged in recent months: Rating at 1.04, Win rate at 51%. Last 30 days: 31 matches, win rate 45%, net ELO +27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.