Silence-_-

United Kingdom
104 matches tracked 23 matches in 30 days
Last updated:

How does Silence-_- play?

Rating 0.89 (from 84 matches) K/R 0.64 ADR 70.7 from 104 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 4%
0.89
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 45%
Rating distribution from 84 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 10% good 1.10 to 1.29 17% normal 0.90 to 1.09 18% weak 0.75 to 0.89 13% very weak below 0.75 42%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (64 matches).

2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 2%
Opening duels won 47%−4 pp · Ø 51% better than 20%

Clutch

Weakness
Last one alive

8% of 1v2s won and so well below the average (21%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 23%
Clutch 1v2 won 8%−13 pp · Ø 21% better than 1%
Clutch kills per match 0.9−0.8 · Ø 1.7 better than 2%

Weapons and aim

Average
Where do the kills come from?

0.86 K/D and so clearly below the average (1.02).

Headshot rate 47%−3 pp · Ø 50% better than 34%
AWP share of kills 7%−4 pp · Ø 11% better than 43%
K/D 0.86−0.16 · Ø 1.02 better than 3%
Pistol kills per match 1.8

Impact

Weakness
Damage and big rounds

1.7 MVPs per match and so well below the average (2.3).

2K rounds 10.5%−2.8 pp · Ø 13.3% better than 2%
3K rounds 2.5%−1.6 pp · Ø 4.1% better than 2%
MVPs per match 1.7−0.6 · Ø 2.3 better than 2%
4Ks and aces 6x 4K, 0 aces in 64 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.07 enemies flashed per round and so well below the average (0.29).

Utility hit rate 38%+2 pp · Ø 36% better than 70%
Utility damage per round 2.4−1.8 · Ø 4.2 better than 7%
Enemies flashed per round 0.07−0.22 · Ø 0.29 better than 2%
Deaths per round 74%+2 pp · Ø 72% better than 22%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +6 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.12, Rating −0.30, ADR −12.6, Win rate −8 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.63
MayJunJulAugSepOct

Best month: June 2026 with 0.71. Last 3 months: 0.59 (at the start 0.71). Well below the average (0.73).

Patterns

From the last 104 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −30 ELO
27 matches · 52% win rate
Between 12:00 and 18:00 +34 ELO, win rate 41%

Silence-_- loses the most ELO on Ancient: −30 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.33 · Ancient
  2. Most kills in a match: 50 · Mirage
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 104 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage30
77% better than 99%
0.60 better than 3%
68.3 better than 4%
0.87 better than 7%
43% of 69 duels better than 11%
0% of 7 situations better than 1%
Ancient27
52% better than 47%
0.70 better than 29%
74.2 better than 15%
0.97 better than 29%
54% of 70 duels better than 67%
58% of 12 situations better than 91%
Dust 224
54% better than 58%
0.65 better than 12%
70.8 better than 8%
0.89 better than 8%
45% of 53 duels better than 21%
57% of 7 situations better than 92%
Anubis11
55% -
0.65 -
71.4 -
0.91-
76% of 21 duels -
40% of 5 situations -
Inferno7
14% -
0.49 -
64.1 -
0.67-
56% of 9 duels -
50% of 2 situations -
Nuke5
60% -
0.63 -
73.3 -
0.86-
53% of 15 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Silence-_- plays

Across 104 matches Silence-_- averages K/R 0.64 and ADR 70.7; the rating across the 84 rated matches is 0.89. Most room to improve: Rounds with first kill at 6%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 13.8 kills per match with 47% headshots. The strongest map is Mirage with a 77% win rate in 30 matches. In 23 of 84 matches the rating was 1.10 or higher (27%), in 46 it was below 0.90. In 64 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: June 2026 at 1.15. Silence-_- loses the most ELO on Ancient (−30 ELO, win rate 52%). Things go best on Mirage (+4 ELO, win rate 77%). Improved over the last three months: Headshots +6 pp. Got weaker: K/R −0.12, Rating −0.30, ADR −12.6, Win rate −8 pp. Last 30 days: 23 matches, win rate 52%, net ELO +30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.