Sibil666

Poland
182 matches tracked 94 matches in 30 days
Last updated:

How does Sibil666 play?

Rating 1.12 (from 161 matches) K/R 0.78 ADR 82.9 from 182 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 161 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 26% good 1.10 to 1.29 19% normal 0.90 to 1.09 27% weak 0.75 to 0.89 12% very weak below 0.75 12%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (161 matches).

2,250-2,499 ELO

Compared with 2,052 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

60% of opening duels won and so well above the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 28%
Opening duels won 60%+10 pp · Ø 50% better than 96%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 22%+2 pp · Ø 20% better than 55%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

1.15 K/D and so clearly above the average (1.00).

Headshot rate 44%−6 pp · Ø 50% better than 17%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 1.15+0.15 · Ø 1.00 better than 84%
Pistol kills per match 3.4
Knife kills 3 in 182 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.8% of rounds and so clearly above the average (4.0%).

2K rounds 14.0%+0.9 pp · Ø 13.1% better than 60%
3K rounds 4.8%+0.8 pp · Ø 4.0% better than 75%
MVPs per match 2.4+0.2 · Ø 2.2 better than 58%
4Ks and aces 20x 4K, 4 aces in 161 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 64%
Utility damage per round 4.5+0.4 · Ø 4.1 better than 61%
Enemies flashed per round 0.32+0.02 · Ø 0.30 better than 57%
Deaths per round 67%−5 pp · Ø 72% better than 92%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.13, ADR +11.5
= Stayed the same
Nothing clear
▼ Got worse
Headshots −6 pp, Win rate −17 pp

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: September 2026 with 0.88. Last 3 months: 0.79 (at the start 0.66). Clearly above the average (0.72).

Patterns

From the last 182 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −140 ELO
37 matches · 43% win rate
On Inferno −9 ELO
27 matches · 52% win rate
Between 12:00 and 18:00 −118 ELO, win rate 47%
On Wednesdays +2 ELO, win rate 43%

Sibil666 loses the most ELO on Mirage: −140 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Mirage
  2. Highest rating in a match: 2.15 · Dust 2
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 182 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage37
43% better than 19%
0.70 better than 29%
77.5 better than 32%
1.00 better than 37%
50% of 109 duels better than 43%
44% of 16 situations better than 65%
Ancient35
63% better than 86%
0.79 better than 70%
84.3 better than 64%
1.18 better than 88%
64% of 100 duels better than 96%
29% of 21 situations better than 25%
Inferno27
52% better than 40%
0.78 better than 65%
83.8 better than 60%
1.17 better than 79%
60% of 77 duels better than 82%
40% of 20 situations better than 55%
Dust 224
54% better than 61%
0.68 better than 23%
73.5 better than 16%
1.01 better than 41%
54% of 59 duels better than 65%
29% of 7 situations better than 24%
Nuke21
48% better than 28%
0.81 better than 70%
87.5 better than 73%
1.12 better than 69%
65% of 55 duels better than 95%
41% of 17 situations better than 58%
Cache18
61% -
0.90 -
96.3 -
1.25-
66% of 80 duels -
17% of 12 situations -
Anubis16
44% better than 23%
0.76 better than 59%
77.6 better than 31%
1.11 better than 73%
56% of 43 duels better than 73%
67% of 15 situations better than 96%
Vertigo4
25% -
1.13 -
109.4 -
1.49-
68% of 19 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Sibil666 plays

Across 182 matches Sibil666 averages K/R 0.78 and ADR 82.9; the rating across the 161 rated matches is 1.12. Biggest strength: Opening duels won at 60%, better than 96% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 44%, better than only 17% of level 10 · 2,250-2,499 ELO players. Averages 17.0 kills per match with 44% headshots. The strongest map is Ancient with a 63% win rate in 35 matches. In 79 of 161 matches the rating was 1.10 or higher (49%), in 38 it was below 0.90. In 161 matches with detailed stats: 20 4Ks and 4 aces. Best month by rating: September 2026 at 1.25. Sibil666 loses the most ELO on Mirage (−140 ELO, win rate 43%). Things go best on Ancient (+70 ELO, win rate 63%). From match no. 5 of the day on, things go best: 60% win rate, −5 ELO. Improved over the last three months: K/R +0.13, ADR +11.5. Got weaker: Headshots −6 pp, Win rate −17 pp. Last 30 days: 94 matches, win rate 47%, net ELO +4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.