Siafarikas

BG
271 matches tracked 49 matches in 30 days
Last updated:

How does Siafarikas play?

Rating 1.19 (from 261 matches) K/R 0.83 ADR 86.8 from 269 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 90%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 261 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 25% good 1.10 to 1.29 26% normal 0.90 to 1.09 21% weak 0.75 to 0.89 10% very weak below 0.75 12%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average.
Multi-kills
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (171 matches).

2,500-2,749 ELO

Compared with 2,321 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 25%
Opening duels won 55%+4 pp · Ø 51% better than 77%

Clutch

Average
Last one alive

23% of 1v2s won and so just above the average (21%).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 59%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 62%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 59%

Weapons and aim

Average
Where do the kills come from?

1.22 K/D and so clearly above the average (1.03).

Headshot rate 54%+3 pp · Ø 51% better than 69%
AWP share of kills 13%+2 pp · Ø 11% better than 65%
K/D 1.22+0.19 · Ø 1.03 better than 91%
Pistol kills per match 3.7
Knife kills 4 in 269 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.0% of rounds and so clearly above the average (4.1%).

2K rounds 13.8%+0.6 pp · Ø 13.2% better than 55%
3K rounds 5.0%+0.9 pp · Ø 4.1% better than 79%
MVPs per match 2.6+0.3 · Ø 2.3 better than 75%
4Ks and aces 44x 4K, 4 aces in 171 matches

Utility and deaths

Average
Nades, flashes and deaths

48% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 48%+13 pp · Ø 35% better than 99%
Utility damage per round 2.1−2.0 · Ø 4.1 better than 5%
Enemies flashed per round 0.38+0.07 · Ø 0.31 better than 72%
Deaths per round 68%−4 pp · Ø 72% better than 85%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 54%
▼ Got worse
K/R −0.11, Rating −0.17, ADR −9.5, Win rate −5 pp, ELO −124

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: June 2026 with 0.94. Last 3 months: 0.79 (at the start 0.90). Clearly above the average (0.74).

Patterns

From the last 269 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −31 ELO
84 matches · 49% win rate
On Cache −22 ELO
26 matches · 50% win rate
On Saturdays −46 ELO, win rate 45%

Siafarikas loses the most ELO on Mirage: −31 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Anubis
  2. Most kills in a match: 51 · Anubis
  3. Highest rating in a match: 3.31 · Mirage

Maps in detail

from the last 269 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage84
49% better than 37%
0.85 better than 87%
86.8 better than 75%
1.20 better than 89%
56% of 334 duels better than 76%
46% of 61 situations better than 74%
Dust 262
53% right on the average
0.81 better than 79%
86.4 better than 73%
1.17 better than 84%
56% of 208 duels better than 74%
35% of 48 situations better than 41%
Inferno38
61% better than 67%
0.84 better than 75%
88.7 better than 68%
1.22 better than 81%
56% of 142 duels better than 56%
37% of 30 situations better than 52%
Anubis27
67% better than 91%
0.88 better than 93%
89.6 better than 85%
1.29 better than 96%
63% of 108 duels better than 95%
43% of 14 situations better than 61%
Cache26
50% -
0.86 -
89.6 -
1.24-
57% of 89 duels -
35% of 20 situations -
Ancient18
44% better than 22%
0.76 better than 54%
82.8 better than 52%
1.05 better than 52%
60% of 48 duels better than 89%
47% of 17 situations better than 74%
Nuke13
31% -
0.71 -
77.0 -
0.99-
51% of 47 duels -
30% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Siafarikas plays

Across 269 matches Siafarikas averages K/R 0.83 and ADR 86.8; the rating across the 261 rated matches is 1.19. Biggest strength: Utility hit rate at 48%, better than 99% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 2.1, better than only 5% of level 10 · 2,500-2,749 ELO players. Averages 18.5 kills per match with 54% headshots. The strongest map is Anubis with a 67% win rate in 27 matches. In 149 of 261 matches the rating was 1.10 or higher (57%), in 58 it was below 0.90. In 171 matches with detailed stats: 44 4Ks and 4 aces. Best month by rating: June 2026 at 1.72. Siafarikas loses the most ELO on Mirage (−31 ELO, win rate 49%). Things go best on Inferno (+39 ELO, win rate 61%). Match no. 1 of the day goes best: 58% win rate, −34 ELO. Got weaker: K/R −0.11, Rating −0.17, ADR −9.5, Win rate −5 pp, ELO −124. Unchanged in recent months: Headshots at 54%. Last 30 days: 49 matches, win rate 57%, net ELO −24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.