ShwinLi

USA
On FACEIT since 2016 159 matches tracked 44 matches in 30 days
ELO ▲ 95
2,818
30-day peak: 2,876
Rank NA ▼ 9 places
#484
#257 in US
30 days · before #475 · best #475
Last updated:

How does ShwinLi play?

Rating 1.08 (from 85 matches) K/R 0.79 ADR 86.3 from 159 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 68% on level 10
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with at least a normal rating (0.90 and up). 73%
Rating spread from 85 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 27% good 1.10 to 1.29 19% normal 0.90 to 1.09 25% weak 0.75 to 0.89 13% very weak below 0.75 14%
Player type
Goes in first and opens the round
More first kills per match than the level 10 average. Rarely on the AWP.
EntryRifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (85 matches).

Opening

Average
The first duels of the round
Rounds with first kill 13%+2 pp better than 85%
Opening duels won 47%−4 pp better than 16%

Clutch

Weakness
Last one alive
Clutch 1v1 won 33%−7 pp better than 22%
Clutch 1v2 won 17%−4 pp better than 22%
Clutch kills per match 1.0−0.6 better than 4%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 51%0 pp level
AWP share of kills 3%−8 pp better than 19%
K/D 1.09+0.05 better than 67%
Pistol kills per match 3.1 from the last 150
Knife kills 4 in 150 matches

Impact

Average
Damage and big rounds
Rounds with 2K 15.6%+2.2 pp better than 90%
Rounds with 3K 4.6%+0.5 pp better than 70%
MVPs per match 2.5+0.1 better than 69%
4Ks and aces 13x 4K, 1 ace in 85 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 26%−9 pp better than 4%
Utility damage per round 3.0−1.1 better than 19%
Enemies flashed per round 0.37+0.07 better than 71%
Rounds with a death 73%+2 pp better than 29%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +6 pp
= Stayed the same
K/R at 0.78, ADR at 86.7, ELO at 2,818
▼ Got worse
Win rate −3 pp

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.73
AprMayJunJulAugSepOct

Best month: August 2026 with 0.88. Last 3 months: 0.78 (at the start 0.81).

Patterns

From the last 150 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Cache −18 ELO
29 matches · 69% wins

ShwinLi loses the most ELO on Cache: −18 ELO, 69% wins

Records and milestones

from recorded matches
  1. Longest win streak: 12 wins in a row · Mirage
  2. Highest rating in a match: 1.94 · Cache
  3. Most kills in a match: 37 · Mirage

Maps in detail

from the last 150 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage53
64% better than 88%
0.79 better than 71%
87.2 better than 78%
1.08 better than 65%
49% of 201 duels better than 34%
35% of 20 situations better than 40%
Cache29
69% -
0.81 -
89.2 -
1.21-
56% of 95 duels -
38% of 8 situations -
Anubis26
62% better than 79%
0.82 better than 83%
89.1 better than 85%
1.14 better than 81%
46% of 135 duels better than 17%
0% of 5 situations better than 1%
Nuke20
65% better than 76%
0.76 better than 56%
82.5 better than 57%
1.05-
42% of 103 duels better than 8%
29% of 7 situations better than 24%
Dust 215
67% better than 91%
0.81 better than 80%
85.7 better than 73%
1.09-
38% of 39 duels better than 3%
43% of 7 situations better than 66%
Inferno5
0% -
0.52 -
68.2 -
0.65-
33% of 36 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How ShwinLi plays

Across 159 matches ShwinLi averages K/R 0.79 and ADR 86.3; the rating across the 85 rated matches is 1.08. Biggest strength: Rounds with first kill at 13%. That is better than 85% of players on level 10. Most room to improve: Utility with impact at 26%. That is better than only 4% of players on level 10. On average 17.3 kills per match, 51% of them headshots. The strongest map is Cache with a 69% win rate in 29 matches. In 41 of 85 matches the rating was 1.10 or higher (48%), in 23 it was below 0.90. In 85 matches with detailed stats: 13 4Ks and 1 aces. Best month by rating: August 2026 at 1.28. ShwinLi loses the most ELO on Cache (−18 ELO, win rate 69%). Things go best on Mirage (+52 ELO, win rate 64%). Improved over the last three months: Headshots +6 pp. Got weaker: Win rate −3 pp. Unchanged in recent months: K/R at 0.78, ADR at 86.7, ELO at 2,818. Last 30 days: 44 matches, win rate 59%, ELO balance +3.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.