Shved_64
How does Shved_64 play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (60 matches).
Opening
AverageClutch
AverageWeapons and aim
AverageImpact
WeaknessUtility and deaths
AverageProgress
One value per month, dashed line is the Level 5 averageAug to Sep 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.68. Last 3 months: 0.67 (at the start 0.68).
Rating, 1.00 is an average match
Best month: August 2026 with 0.92.
Damage per round (ADR)
Best month: August 2026 with 76.7. Last 3 months: 76.3 (at the start 75.1).
Share of headshot kills
Best month: August 2026 with 45%. Last 3 months: 43% (at the start 41%).
Matches won (win rate)
Best month: August 2026 with 53%. Last 3 months: 52% (at the start 49%).
Best month: August 2026 with 1,170. Last 3 months: 1,031 (at the start 984).
Rounds with first kill
Best month: August 2026 with 13%.
1v1 clutches won
Best month: August 2026 with 42%.
Patterns
From the last 101 matches, each row based on 20+ matches. Times in Berlin time.Where does the ELO go?
Shved_64 loses the most ELO on Mirage: −23 ELO, 57% wins
Records and milestones
from recorded matches- Highest rating in a match: 1.57 · Mirage
- Most kills in a match: 38 · Anubis
- Longest win streak: 8 wins in a row · Anubis
Maps in detail
from the last 101 matchesCompared with players on the same level who have at least 15 matches on the map.
How Shved_64 plays
Across 101 matches Shved_64 averages K/R 0.67 and ADR 75.8; the rating across the 60 rated matches is 0.91. Biggest strength: Rounds with first kill at 13%. That is better than 89% of players on level 5. Most room to improve: Rounds with 3K at 2.4%. That is better than only 6% of players on level 5. On average 15.1 kills per match, 42% of them headshots. The strongest map is Mirage with a 57% win rate in 35 matches. In 14 of 60 matches the rating was 1.10 or higher (23%), in 30 it was below 0.90. In 60 matches with detailed stats: 5 4Ks and 0 aces. Best month by rating: August 2026 at 0.92. Shved_64 loses the most ELO on Mirage (−23 ELO, win rate 57%). Things go best in match 2 of the day (+48 ELO, win rate 57%). Improved over the last three months: Headshots +2 pp, Win rate +3 pp. Unchanged in recent months: K/R at 0.67, ADR at 76.3, ELO at 1,031. Last 30 days: 20 matches, win rate 50%, ELO balance ±0.
How to read the numbers
Next to each value is the comparison with players on the same FACEIT level (here level 5): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds with the first kill of the round.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- Rounds with 2K
- Share of rounds with exactly 2 kills.
- Rounds with 3K
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility with impact
- Share of nades that deal damage or blind.
- Utility damage per round
- Damage from grenades and molotovs per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Rounds with a death
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with at least a normal rating (0.90 and up).
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.