Showb0

AU
172 matches tracked 21 matches in 30 days
Last updated:

How does Showb0 play?

Rating 0.87 K/R 0.63 ADR 69.5 from 172 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 5%
0.87
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 47%
Rating distribution from 172 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 12% good 1.10 to 1.29 13% normal 0.90 to 1.09 22% weak 0.75 to 0.89 16% very weak below 0.75 37%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 7 average. Rarely on the AWP.
ClutcherRifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (101 matches).

Level 7

Compared with 1,184 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

43% of opening duels won and so well below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 43%−7 pp · Ø 50% better than 6%

Clutch

Average
Last one alive

8% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 82%
Clutch 1v2 won 8%−14 pp · Ø 22% better than 1%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 39%

Weapons and aim

Average
Where do the kills come from?

0.85 K/D and so clearly below the average (1.00).

Headshot rate 45%−1 pp · Ø 46% better than 44%
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 0.85−0.15 · Ø 1.00 better than 5%
Pistol kills per match 2.5
Knife kills 4 in 172 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.6% of rounds and so well below the average (3.9%).

2K rounds 11.4%−1.7 pp · Ø 13.1% better than 12%
3K rounds 2.6%−1.3 pp · Ø 3.9% better than 5%
MVPs per match 2.1−0.1 · Ø 2.2 better than 39%
4Ks and aces 16x 4K, 0 aces in 101 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 27%−8 pp · Ø 35% better than 7%
Utility damage per round 2.4−1.8 · Ø 4.2 better than 11%
Enemies flashed per round 0.270.00 · Ø 0.27 right on the average
Deaths per round 74%+2 pp · Ø 72% better than 34%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
K/R +0.04, Rating +0.08
= Stayed the same
ADR at 70.6, Win rate at 47%
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: October 2026 with 0.68. Last 3 months: 0.64 (at the start 0.60). Clearly below the average (0.72).

Patterns

From the last 172 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day +16 ELO
29 matches · 41% win rate
In match 1 of the day +53 ELO
52 matches · 40% win rate
Between 6:00 and 12:00 −22 ELO, win rate 40%
On Fridays ±0 ELO, win rate 27%

Showb0 loses the most ELO from match 5 of the day: +16 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Mirage
  2. Highest rating in a match: 1.73 · Ancient
  3. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 172 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage64
52% better than 57%
0.64 better than 13%
70.5 better than 10%
0.89 better than 15%
39% of 238 duels better than 5%
39% of 36 situations better than 55%
Ancient36
56% better than 73%
0.63 better than 9%
68.7 better than 5%
0.88 better than 13%
42% of 125 duels better than 10%
40% of 25 situations better than 54%
Dust 231
35% better than 7%
0.69 better than 34%
73.0 better than 16%
0.97 better than 39%
49% of 111 duels better than 42%
15% of 13 situations better than 6%
Inferno21
38% better than 10%
0.54 better than 1%
66.1 better than 3%
0.73 better than 1%
44% of 102 duels better than 17%
20% of 10 situations better than 18%
Anubis9
56% -
0.58 -
64.7 -
0.82-
46% of 41 duels -
57% of 7 situations -
Nuke5
40% -
0.66 -
80.6 -
0.91-
46% of 24 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Showb0 plays

Across 172 matches Showb0 averages K/R 0.63, ADR 69.5 and a rating of 0.87. Biggest strength: Clutch 1v1 won at 44%, better than 82% of level 7 players. Most room to improve: Damage per round (ADR) at 69.5, better than only 4% of level 7 players. Averages 13.4 kills per match with 45% headshots. The strongest map is Ancient with a 56% win rate in 36 matches. In 43 of 172 matches the rating was 1.10 or higher (25%), in 92 it was below 0.90. In 101 matches with detailed stats: 16 4Ks and 0 aces. Best month by rating: October 2026 at 0.96. Showb0 loses the most ELO from match 5 of the day (+16 ELO, win rate 41%). Things go best on Ancient (+39 ELO, win rate 56%). Match no. 4 of the day goes best: 67% win rate. Improved over the last three months: K/R +0.04, Rating +0.08. Got weaker: Headshots −2 pp. Unchanged in recent months: ADR at 70.6, Win rate at 47%. Last 30 days: 21 matches, win rate 52%, net ELO +58.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.